2015-12-27 14:01:07 +03:00
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import QtQuick 2.0
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/**
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* Meter in half circle
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*/
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Item {
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/// current level
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2015-12-27 14:22:24 +03:00
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property double level: 0.5
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2015-12-27 14:01:07 +03:00
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/// minimum level
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2015-12-31 19:12:54 +03:00
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property double min: -50
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2015-12-27 14:01:07 +03:00
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/// maximum level
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2015-12-31 19:12:54 +03:00
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property double max: 50
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2015-12-30 00:47:54 +03:00
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/// numbers to write on the scale
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2015-12-31 19:12:54 +03:00
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property variant marks: [-40, -20, 0, 20, 40]
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2016-01-01 12:39:17 +03:00
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/// interval of little marks
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property double submarks_int: 5
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/// marks regions colors
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property variant region_color: ["#F88E48", "#F8DE48", "#99E882", "#F8DE48", "#F88E48"]
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2015-12-27 14:01:07 +03:00
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/// theme object
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property QtObject theme
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2015-12-31 19:12:54 +03:00
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property double r_circle_min: 0.85
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property double r_circle_max: 1
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property double r_arrow_base: 0.05
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2016-01-01 12:39:17 +03:00
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2015-12-31 19:12:54 +03:00
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property double amin: angle(min)
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property double amax: angle(max)
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2015-12-30 00:47:54 +03:00
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/// positions helper functions
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function angle(level) {
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return (level - min) / (max - min) * Math.PI - Math.PI / 2
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}
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function getx(angle, k) {
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return width * 0.5 + width * 0.5 * k * Math.sin(angle)
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}
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function gety(angle, k) {
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// k: [0,1]
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return height - height * k * Math.cos(angle)
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}
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2016-01-01 13:35:28 +03:00
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function dist(x1, y1, x2, y2) {
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return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2))
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}
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2015-12-30 00:47:54 +03:00
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/// objects draw
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function arc(ctx, k) {
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ctx.beginPath()
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ctx.moveTo(getx(amin, k), gety(amin, k))
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for (var i = amin + 0.01; i <= amax; i+=0.01) {
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ctx.lineTo(getx(i,k), gety(i,k))
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}
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ctx.stroke()
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}
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function arc_part(ctx, k, a1, a2) {
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ctx.lineTo(getx(a1,k), gety(a1,k))
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var eps = 0.01
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if (a2 > a1) {
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for (var i = a1 + eps; i < a2; i+=eps) {
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ctx.lineTo(getx(i,k), gety(i,k))
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}
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}
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else {
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for (var i = a1 - eps; i > a2; i-=eps) {
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ctx.lineTo(getx(i,k), gety(i,k))
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}
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}
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ctx.lineTo(getx(a2,k), gety(a2,k))
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}
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function line_mark(ctx, value, r_min, r_max) {
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var a = angle(value)
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ctx.beginPath()
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ctx.moveTo(getx(a, r_min), gety(a, r_min))
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ctx.lineTo(getx(a, r_max), gety(a, r_max))
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ctx.stroke()
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}
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function find_region() {
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var l1 = min
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var l2
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for (var i = 0; i < marks.length; i++) {
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if (i == marks.length - 1) l2 = max
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else l2 = (marks[i] + marks[i+1]) / 2
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if (level <= l2) return [i, l1, l2]
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l1 = l2
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}
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return [0,0,0]
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}
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/// Ellipse
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Canvas {
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id: ellipse
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anchors.fill: parent
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property double r_text: 0.92
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property double l_marker: 0.035
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property double h_marker: 6
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property double l_submarker: 0.020
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property double h_submarker: 2
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property int font_size: 20
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onPaint: {
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var ctx = getContext('2d');
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ctx.strokeStyle = theme.primaryColor
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ctx.lineWidth = 1
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arc(ctx, r_circle_min)
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arc(ctx, r_circle_max)
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ctx.font = font_size + "px sans-serif"
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ctx.textAlign = "center"
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//ctx.fillStyle = theme.secondaryColor
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// first sub marks
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ctx.strokeStyle = theme.primaryColor
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ctx.lineWidth = h_submarker
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for (var j = marks[0] - submarks_int; j > min; j -= submarks_int) {
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line_mark(ctx, j, r_circle_min - l_submarker, r_circle_min + l_submarker)
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}
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for (var i = 0; i < marks.length; i++) {
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ctx.strokeStyle = theme.secondaryColor
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ctx.lineWidth = h_marker
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line_mark(ctx, marks[i], r_circle_min - l_marker, r_circle_min + l_marker)
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var a = angle(marks[i])
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ctx.fillText(marks[i], getx(a, r_text), gety(a, r_text) + 4)
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ctx.strokeText()
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// sub marks
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ctx.strokeStyle = theme.primaryColor
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ctx.lineWidth = h_submarker
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var j_max = (i == marks.length - 1 ? max : marks[i+1])
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for (var j = marks[i] + submarks_int; j < j_max; j += submarks_int) {
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line_mark(ctx, j, r_circle_min - l_submarker, r_circle_min + l_submarker)
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}
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}
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// "beetween" marks
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ctx.lineWidth = 1
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ctx.strokeStyle = theme.primaryColor
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for (var i = 0; i < marks.length - 1; i++) {
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line_mark(ctx, (marks[i] + marks[i+1])/2, r_circle_min, r_circle_max)
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}
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// center: arrow base
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ctx.lineWidth = 1
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ctx.strokeStyle = theme.secondaryColor
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arc(ctx, r_arrow_base)
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}
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}
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Canvas {
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/// level arrow
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id: arrow
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anchors.fill: parent
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property double k: 0.82
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property double angle: parent.angle(level)
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property double r_base: 0.06
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property double k_head: 0.1 // arrow width factor of base
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onPaint: {
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var ctx = getContext('2d');
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ctx.clearRect(0,0,width,height)
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// arrow base center
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var x = getx(angle, r_arrow_base + r_base)
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var y = gety(angle, r_arrow_base + r_base)
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// arrow base radius
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var d_base = dist(x, y, getx(angle, r_arrow_base), gety(angle, r_arrow_base))
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// arrow head width
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var d_head = d_base * k_head
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ctx.beginPath()
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// base
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var x1 = x - d_base * Math.cos(angle)
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var y1 = y - d_base * Math.sin(angle)
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ctx.moveTo(x1, y1)
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ctx.arc(x, y, d_base, Math.PI + angle, angle, 1)
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// head
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var dx = d_head * Math.cos(angle)
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var dy = d_head * Math.sin(angle)
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var hx = getx(angle, k)
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var hy = gety(angle, k)
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ctx.lineTo(hx + dx, hy + dy)
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ctx.lineTo(hx - dx, hy - dy)
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ctx.closePath()
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ctx.stroke()
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var grd = ctx.createLinearGradient(dx + hx, dy + hy, x1, y1)
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grd.addColorStop(0, 'rgba(128,128,128,0.5)')
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grd.addColorStop(1, "transparent")
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ctx.fillStyle = grd
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ctx.fill()
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}
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}
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Canvas {
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/// region colors
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id: regions
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property variant reg_drawed
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anchors.fill: parent
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property variant reg: find_region()
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property double r_avg: (r_circle_min + r_circle_max) / 2
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z: -4
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onPaint: {
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var ctx = getContext('2d');
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ctx.clearRect(0,0,width,height)
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var a0 = angle(marks[reg[0]]) // angle of mark
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var a1 = angle(reg[1]) // min angle of region
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var a2 = angle(reg[2]) // max angle of region
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// gradient
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var x_center = getx(a0, r_avg);
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var y_center = gety(a0, r_avg);
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var grd = ctx.createRadialGradient(x_center, y_center, 2, x_center, y_center,
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(reg[2] - reg[1]) * (width + height) / 2 / (max - min))
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grd.addColorStop(0, region_color[reg[0]])
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grd.addColorStop(1, "transparent")
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ctx.fillStyle = grd
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ctx.beginPath()
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ctx.moveTo(getx(a1, r_circle_min), gety(a1, r_circle_min))
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arc_part(ctx, r_circle_min, a1, a2)
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arc_part(ctx, r_circle_max, a2, a1)
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ctx.lineTo(getx(a1, r_circle_min), gety(a1, r_circle_min))
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ctx.fill()
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reg_drawed = reg
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}
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function update_level() {
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if (!reg_drawed || level > reg_drawed[2] || level < reg_drawed[1]) {
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reg = find_region()
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requestPaint()
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}
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}
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}
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Behavior on level {
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NumberAnimation {
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duration: 50
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easing.amplitude: max - min
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}
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}
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onLevelChanged: {
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arrow.requestPaint()
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regions.update_level()
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}
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MouseArea {
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anchors.fill: parent
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onClicked: {
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level = Math.random() * (max - min) + min
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}
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}
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}
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