Sailfish gui: save CPU with screen more simple
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d45f9b5dc7
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3 changed files with 29 additions and 99 deletions
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@ -60,27 +60,9 @@ Item {
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function arc(ctx, k) {
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ctx.beginPath()
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ctx.moveTo(getx(amin, k), gety(amin, k))
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for (var i = amin + 0.01; i <= amax; i+=0.01) {
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ctx.lineTo(getx(i,k), gety(i,k))
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}
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ctx.arc(width/2, height + 1, k * width / 2, 0, Math.PI, 1)
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ctx.stroke()
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}
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function arc_part(ctx, k, a1, a2) {
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ctx.lineTo(getx(a1,k), gety(a1,k))
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var eps = 0.01
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if (a2 > a1) {
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for (var i = a1 + eps; i < a2; i+=eps) {
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ctx.lineTo(getx(i,k), gety(i,k))
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}
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}
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else {
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for (var i = a1 - eps; i > a2; i-=eps) {
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ctx.lineTo(getx(i,k), gety(i,k))
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}
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}
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ctx.lineTo(getx(a2,k), gety(a2,k))
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return
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}
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function line_mark(ctx, value, r_min, r_max) {
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@ -91,22 +73,6 @@ Item {
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ctx.stroke()
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}
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function find_region() {
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var l1 = min
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var l2
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if (!marks) return [0,0,0]
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for (var i = 0; i < marks.length; i++) {
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if (i == marks.length - 1) l2 = max
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else l2 = (marks[i] + marks[i+1]) / 2
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if (level <= l2) return [i, l1, l2]
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l1 = l2
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}
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return [0,0,0]
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}
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/// Ellipse
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Canvas {
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id: ellipse
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@ -192,11 +158,28 @@ Item {
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property double k_head: 0.1 // arrow width factor of base
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property double lref: width / 2
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property bool is_line: false // simple line (true) or designed (false)
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property bool has_gradient: false // beautiful gradient
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onPaint: {
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var ctx = getContext('2d');
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ctx.clearRect(0,0,width,height)
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ctx.lineWidth = 1
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ctx.strokeStyle = theme.primaryColor
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// line only
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if (is_line) {
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var x = getx(angle, r_arrow_base)
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var y = gety(angle, r_arrow_base)
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var hx = getx(angle, k)
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var hy = gety(angle, k)
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ctx.beginPath()
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ctx.moveTo(x,y)
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ctx.lineTo(hx,hy)
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ctx.stroke()
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return
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}
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// arrow base center
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var x = getx(0, r_arrow_base + r_base)
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@ -228,7 +211,9 @@ Item {
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ctx.lineTo(bout[0], bout[1])
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ctx.closePath()
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ctx.stroke()
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// gradient
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if (has_gradient) {
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var middle1 = orth(x, y, x + (hx - x) * 0.7, y + (hy - y) * 0.7, d_base + (d_head - d_base) * 0.7)
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var grd = ctx.createLinearGradient(middle1[0], middle1[1], middle1[2], middle1[3])
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grd.addColorStop(1, 'rgba(128,128,128,0.2)')
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@ -237,65 +222,17 @@ Item {
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ctx.fill()
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}
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}
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Canvas {
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/// region colors
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id: regions
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property variant reg_drawed
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anchors.fill: parent
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property variant reg: find_region()
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property double r_avg: (r_circle_min + r_circle_max) / 2
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z: -4
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onPaint: {
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var ctx = getContext('2d');
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ctx.clearRect(0,0,width,_height)
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var a0 = angle(marks[reg[0]]) // angle of mark
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var a1 = angle(reg[1]) // min angle of region
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var a2 = angle(reg[2]) // max angle of region
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// gradient
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var x_center = getx(a0, r_avg);
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var y_center = gety(a0, r_avg);
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var grd = ctx.createRadialGradient(x_center, y_center, 2, x_center, y_center,
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(reg[2] - reg[1]) * (width + _height) / 2 / (max - min))
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grd.addColorStop(0, region_color[reg[0]])
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grd.addColorStop(1, "transparent")
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ctx.fillStyle = grd
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ctx.beginPath()
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ctx.moveTo(getx(a1, r_circle_min), gety(a1, r_circle_min))
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arc_part(ctx, r_circle_min, a1, a2)
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arc_part(ctx, r_circle_max, a2, a1)
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ctx.lineTo(getx(a1, r_circle_min), gety(a1, r_circle_min))
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ctx.fill()
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reg_drawed = reg
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}
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function update_level() {
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if (!reg_drawed || level > reg_drawed[2] || level < reg_drawed[1]) {
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reg = find_region()
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requestPaint()
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}
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}
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}
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/*
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Behavior on level {
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NumberAnimation {
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duration: 50
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easing.amplitude: max - min
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}
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}
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*/
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onLevelChanged: {
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arrow.requestPaint()
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regions.update_level()
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}
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/*
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MouseArea {
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anchors.fill: parent
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onClicked: {
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level = Math.random() * (max - min) + min
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}
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}*/
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}
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@ -79,13 +79,6 @@ Item {
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}
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}
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/*
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MouseArea {
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anchors.fill: parent
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onClicked: note = Math.random() * 100
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}
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*/
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// Screen for actual note
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Rectangle {
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id: main_note
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@ -39,6 +39,6 @@ Item {
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width: meter.width
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height: width / 10
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note: tuner.note * tuner.octave
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note: tuner.note + toise.nb_notes * tuner.octave
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}
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}
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