CircleMeter: begin a better design
Design proposed by David.
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parent
4b6ffebea2
commit
cdf30d2c3c
3 changed files with 122 additions and 23 deletions
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@ -8,14 +8,22 @@ Item {
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/// current level
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property double level: 0.5
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/// minimum level
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property double min: -1
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property double min: -50
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/// maximum level
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property double max: 1
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property double max: 50
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/// numbers to write on the scale
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property variant marks: [-1, -0.5, 0, 0.5, 1, -0.2, 0.2, -0.8, 0.8]
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property variant marks: [-40, -20, 0, 20, 40]
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/// marks regions colors
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property variant region_color: ["red", "yellow", "green", "yellow", "red"]
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/// theme object
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property QtObject theme
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property double r_circle_min: 0.85
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property double r_circle_max: 1
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property double amin: angle(min)
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property double amax: angle(max)
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/// positions helper functions
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function angle(level) {
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return (level - min) / (max - min) * Math.PI - Math.PI / 2
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@ -28,38 +36,78 @@ Item {
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return height - height * k * Math.cos(angle)
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}
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/// objects draw
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function arc(ctx, k) {
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ctx.beginPath()
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ctx.moveTo(getx(amin, k), gety(amin, k))
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for (var i = amin + 0.01; i <= amax; i+=0.01) {
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ctx.lineTo(getx(i,k), gety(i,k))
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}
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ctx.stroke()
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}
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function arc_part(ctx, k, a1, a2) {
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ctx.lineTo(getx(a1,k), gety(a1,k))
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var eps = 0.01
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if (a2 > a1) {
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for (var i = a1 + eps; i < a2; i+=eps) {
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ctx.lineTo(getx(i,k), gety(i,k))
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}
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}
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else {
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for (var i = a1 - eps; i > a2; i-=eps) {
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ctx.lineTo(getx(i,k), gety(i,k))
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}
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}
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ctx.lineTo(getx(a2,k), gety(a2,k))
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}
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function line_mark(ctx, value, r_min, r_max) {
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var a = angle(value)
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ctx.beginPath()
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ctx.moveTo(getx(a, r_min), gety(a, r_min))
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ctx.lineTo(getx(a, r_max), gety(a, r_max))
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ctx.stroke()
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}
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/// Ellipse
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Canvas {
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id: ellipse
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anchors.fill: parent
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property double mark_k_min: 0.90
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property double mark_k_max: 0.95
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property double mark_k_text: 0.85
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property int font_size: 16
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property double r_text: 0.92
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property double l_marker: 0.035
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property double h_marker: 7
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property int font_size: 20
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onPaint: {
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var ctx = getContext('2d');
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ctx.strokeStyle = theme.primaryColor
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ctx.lineWidth = 1
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ctx.beginPath()
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ctx.moveTo(0,height - 1)
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ctx.bezierCurveTo(0, -height * 0.33, width - 1, -height * 0.33, width - 1, height - 1)
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//ctx.closePath()
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ctx.stroke()
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console.log("ellipse done")
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arc(ctx, r_circle_min)
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arc(ctx, r_circle_max)
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ctx.font = font_size + "px sans-serif"
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ctx.textAlign = "center"
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ctx.lineWidth = h_marker
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ctx.strokeStyle = theme.secondaryColor
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for (var i = 0; i < marks.length; i++) {
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line_mark(ctx, marks[i], r_circle_min - l_marker, r_circle_min + l_marker)
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var a = angle(marks[i])
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ctx.beginPath()
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ctx.moveTo(getx(a, mark_k_min), gety(a, mark_k_min))
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ctx.lineTo(getx(a, mark_k_max), gety(a, mark_k_max))
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ctx.stroke()
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ctx.fillText(marks[i], getx(a, mark_k_text), gety(a, mark_k_text))
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ctx.fillText(marks[i], getx(a, r_text), gety(a, r_text) + 4)
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ctx.strokeText()
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}
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// "beetween" marks
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ctx.lineWidth = 1
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ctx.strokeStyle = theme.primaryColor
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for (var i = 0; i < marks.length - 1; i++) {
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line_mark(ctx, (marks[i] + marks[i+1])/2, r_circle_min, r_circle_max)
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}
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}
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}
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@ -67,20 +115,71 @@ Item {
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/// level arrow
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id: arrow
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anchors.fill: parent
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property double k: 0.99
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property double k: 0.82
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property double k_base: 0.1
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property double angle: parent.angle(level)
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onPaint: {
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var ctx = getContext('2d');
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ctx.clearRect(0,0,width,height)
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ctx.strokeStyle = theme.primaryColor
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ctx.lineWidth = 1
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ctx.beginPath()
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ctx.moveTo(getx(angle, k_base), gety(angle, k_base))
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ctx.lineTo(getx(angle, k), gety(angle, k))
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ctx.stroke()
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console.log("angle: " + angle)
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}
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}
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Canvas {
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/// region colors
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id: regions
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anchors.fill: parent
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z: -4
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onPaint: {
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var ctx = getContext('2d');
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ctx.clearRect(0,0,width,height)
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var l1 = min
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var l2
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for (var i = 0; i < marks.length; i++) {
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if (i == marks.length - 1) l2 = max
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else l2 = (marks[i] + marks[i+1]) / 2
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if (level <= l2) {
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var a1 = angle(l1)
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var a2 = angle(l2)
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ctx.fillStyle = region_color[i]
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ctx.beginPath()
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ctx.moveTo(getx(a1, r_circle_min), gety(a1, r_circle_min))
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arc_part(ctx, r_circle_min, a1, a2)
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arc_part(ctx, r_circle_max, a2, a1)
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ctx.lineTo(getx(a1, r_circle_min), gety(a1, r_circle_min))
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ctx.fill()
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break;
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}
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l1 = l2
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}
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}
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}
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Behavior on level {
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NumberAnimation {
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duration: 50
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easing.amplitude: max - min
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}
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}
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onLevelChanged: {
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arrow.requestPaint()
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regions.requestPaint()
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}
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MouseArea {
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anchors.fill: parent
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onClicked: {
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level = Math.random() * (max - min) + min
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}
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}
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}
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@ -2,7 +2,7 @@ import QtQuick 2.0
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Item {
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property color primaryColor: "#000000"
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property color secondaryColor: "#444444"
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property color secondaryColor: "#777777"
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property int paddingSmall: 4
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property int paddingLarge: 20
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property int fontSizeSmall: 10
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@ -7,7 +7,7 @@ import QtQuick 2.0
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Item {
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width: 600
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height: 400
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height: 300
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DesktopTheme {
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id: theme
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