CircleMeter is a perfect half with margin bottom
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3 changed files with 52 additions and 16 deletions
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@ -24,6 +24,7 @@ Item {
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property double r_circle_max: 1
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property double r_arrow_base: 0.05
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property double _height: width / 2
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property double amin: angle(min)
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property double amax: angle(max)
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@ -37,12 +38,24 @@ Item {
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}
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function gety(angle, k) {
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// k: [0,1]
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return height - height * k * Math.cos(angle)
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return _height - _height * k * Math.cos(angle)
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}
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function dist(x1, y1, x2, y2) {
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return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2))
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}
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// return the 2 orthoganals points from b with ref a, with dist d from b
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function orth(ax, ay, bx, by, d) {
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var D = dist(ax, ay, bx, by)
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var k = d / D
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var kx = k * (bx - ax);
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var ky = k * (by - ay);
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return [
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bx + ky, by - kx,
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bx - ky, by + kx
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];
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}
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/// objects draw
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function arc(ctx, k) {
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@ -152,6 +165,14 @@ Item {
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ctx.lineWidth = 1
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ctx.strokeStyle = theme.secondaryColor
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arc(ctx, r_arrow_base)
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// bottom line
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ctx.lineWidth = 1
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ctx.strokeStyle = theme.primaryColor
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ctx.beginPath()
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ctx.moveTo(0, _height - 1)
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ctx.lineTo(width - 1, _height - 1)
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ctx.stroke()
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}
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}
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@ -162,40 +183,52 @@ Item {
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property double k: 0.82
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property double angle: parent.angle(level)
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property double r_base: 0.06
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property double r_base: 0.055
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property double r_circle_base: r_arrow_base * 0.6
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property double k_head: 0.1 // arrow width factor of base
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property double lref: width / 2
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onPaint: {
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var ctx = getContext('2d');
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ctx.clearRect(0,0,width,height)
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ctx.lineWidth = 1
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// arrow base center
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var x = getx(angle, r_arrow_base + r_base)
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var y = gety(angle, r_arrow_base + r_base)
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var x = getx(0, r_arrow_base + r_base)
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var y = gety(0, r_arrow_base + r_base)
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// arrow base radius
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var d_base = dist(x, y, getx(angle, r_arrow_base), gety(angle, r_arrow_base))
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var d_base = r_base * width / 2
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// arrow head width
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var d_head = d_base * k_head
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// base internal circle
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ctx.strokeStyle = theme.secondaryColor
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ctx.beginPath()
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ctx.arc(x, y + 0 *(r_base - r_circle_base) * lref, r_circle_base * lref, 0, Math.PI * 2)
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ctx.stroke()
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// base
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ctx.beginPath()
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ctx.strokeStyle = theme.primaryColor
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var x1 = x - d_base * Math.cos(angle)
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var y1 = y - d_base * Math.sin(angle)
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ctx.moveTo(x1, y1)
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ctx.arc(x, y, d_base, Math.PI + angle, angle, 1)
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// head
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var dx = d_head * Math.cos(angle)
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var dy = d_head * Math.sin(angle)
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var hx = getx(angle, k)
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var hy = gety(angle, k)
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ctx.lineTo(hx + dx, hy + dy)
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ctx.lineTo(hx - dx, hy - dy)
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var bout = orth(x, y, hx, hy, d_head)
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ctx.lineTo(bout[2], bout[3])
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ctx.lineTo(bout[0], bout[1])
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ctx.closePath()
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ctx.stroke()
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var grd = ctx.createLinearGradient(dx + hx, dy + hy, x1, y1)
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grd.addColorStop(0, 'rgba(128,128,128,0.5)')
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grd.addColorStop(1, "transparent")
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// gradient
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var middle1 = orth(x, y, x + (hx - x) * 0.7, y + (hy - y) * 0.7, d_base + (d_head - d_base) * 0.7)
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var grd = ctx.createLinearGradient(middle1[0], middle1[1], middle1[2], middle1[3])
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grd.addColorStop(1, 'rgba(128,128,128,0.2)')
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grd.addColorStop(0, "transparent")
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ctx.fillStyle = grd
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ctx.fill()
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}
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@ -211,7 +244,7 @@ Item {
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z: -4
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onPaint: {
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var ctx = getContext('2d');
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ctx.clearRect(0,0,width,height)
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ctx.clearRect(0,0,width,_height)
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var a0 = angle(marks[reg[0]]) // angle of mark
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var a1 = angle(reg[1]) // min angle of region
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@ -221,7 +254,7 @@ Item {
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var x_center = getx(a0, r_avg);
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var y_center = gety(a0, r_avg);
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var grd = ctx.createRadialGradient(x_center, y_center, 2, x_center, y_center,
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(reg[2] - reg[1]) * (width + height) / 2 / (max - min))
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(reg[2] - reg[1]) * (width + _height) / 2 / (max - min))
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grd.addColorStop(0, region_color[reg[0]])
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grd.addColorStop(1, "transparent")
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@ -7,7 +7,7 @@ import QtQuick 2.0
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Item {
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width: 600
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height: 300
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height: 350
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DesktopTheme {
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id: theme
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@ -16,5 +16,8 @@ Item {
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CircleMeter {
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theme: parent.theme
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anchors.fill: parent
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/*
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width: Math.min(parent.width, parent.height * 2)
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height: width / 2*/
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}
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}
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