import QtQuick 2.0 /** * Meter in half circle */ Item { /// current level property double level: 0 /// minimum level property double min: -1 /// maximum level property double max: 1 /// theme object property QtObject theme Canvas { id: canvas anchors.fill: parent onPaint: { var ctx = canvas.getContext('2d'); ctx.strokeStyle = theme.primaryColor ctx.lineWidth = 1 ctx.beginPath() ctx.moveTo(0,height - 1) ctx.bezierCurveTo(0, 0, width * 0.5 * (1 - Math.cos(Math.PI/4)), height * Math.sin(Math.PI/4), width / 2, 0) //ctx.closePath() ctx.stroke() console.log("canvas done") } } }