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Example_Keyboards/Sony_Vaio_P/Sony_Vaio_P.ino
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Example_Keyboards/Sony_Vaio_P/Sony_Vaio_P.ino
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/* Copyright 2019 Frank Adams
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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// This software implements a Sony Vaio P Laptop USB Keyboard Controller using a Teensy 3.2
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//
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// Revision History
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// Initial Release Nov 30, 2019
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//
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#define MODIFIERKEY_FN 0x8f // give Fn key a fake HID code
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#define CAPS_LED 13 // Teensy LED on IO#13 shows Caps-Lock
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//
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const byte rows_max = 16; // sets the number of rows in the matrix
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const byte cols_max = 8; // sets the number of columns in the matrix
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//
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// Load the normal key matrix with the Teensyduino key names
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// described at www.pjrc.com/teensy/td_keyboard.html
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// A zero indicates no normal key at that location.
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int normal[rows_max][cols_max] = {
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{KEY_RIGHT,KEY_LEFT,KEY_DOWN,0,0,0,0,KEY_UP},
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{0,0,KEY_BACKSLASH,KEY_INSERT,KEY_DELETE,KEY_BACKSPACE,0,KEY_ENTER},
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{KEY_QUOTE,0,0,KEY_NUM_LOCK,KEY_PRINTSCREEN,KEY_EQUAL,0,KEY_RIGHT_BRACE},
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{KEY_L,KEY_COMMA,KEY_PERIOD,KEY_F10,KEY_F11,KEY_9,KEY_0,KEY_O},
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{KEY_J,KEY_M,KEY_B,KEY_F8,KEY_F9,KEY_8,KEY_U,KEY_I},
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{KEY_H,KEY_N,KEY_K,KEY_F7,KEY_6,KEY_7,KEY_Y,KEY_G},
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{KEY_F,KEY_V,KEY_C,KEY_F5,KEY_F6,KEY_5,KEY_R,KEY_T},
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{KEY_D,KEY_X,KEY_A,KEY_F3,KEY_F4,KEY_3,KEY_4,KEY_E},
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{KEY_W,KEY_Z,KEY_S,KEY_F1,KEY_F2,KEY_1,KEY_2,KEY_Q},
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{0,KEY_MENU,KEY_SLASH,KEY_F12,KEY_MINUS,KEY_P,KEY_LEFT_BRACE,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{KEY_SPACE,0,0,KEY_ESC,KEY_TILDE,KEY_TAB,KEY_CAPS_LOCK,KEY_SEMICOLON},
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{0,0,0,0,0,0,0,0}
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};
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// Load the numlock key matrix with key names at the correct row-column location.
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// This matrix is the same as the normal matrix except for the number pad keys
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// A zero indicates no numlock key at that location.
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int numlock[rows_max][cols_max] = {
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{KEY_RIGHT,KEY_LEFT,KEY_DOWN,0,0,0,0,KEY_UP},
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{0,0,KEY_BACKSLASH,KEY_INSERT,KEY_DELETE,KEY_BACKSPACE,0,KEY_ENTER},
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{KEY_QUOTE,0,0,KEY_NUM_LOCK,KEY_PRINTSCREEN,KEY_EQUAL,0,KEY_RIGHT_BRACE},
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{KEYPAD_3,KEY_COMMA,KEYPAD_PERIOD,KEY_F10,KEY_F11,KEYPAD_9,KEYPAD_SLASH,KEYPAD_6},
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{KEYPAD_1,KEYPAD_0,KEY_B,KEY_F8,KEY_F9,KEYPAD_8,KEYPAD_4,KEYPAD_5},
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{KEY_H,KEY_N,KEYPAD_2,KEY_F7,KEY_6,KEYPAD_7,KEY_Y,KEY_G},
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{KEY_F,KEY_V,KEY_C,KEY_F5,KEY_F6,KEY_5,KEY_R,KEY_T},
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{KEY_D,KEY_X,KEY_A,KEY_F3,KEY_F4,KEY_3,KEY_4,KEY_E},
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{KEY_W,KEY_Z,KEY_S,KEY_F1,KEY_F2,KEY_1,KEY_2,KEY_Q},
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{0,KEY_MENU,KEYPAD_PLUS,KEY_F12,KEY_MINUS,KEYPAD_ASTERIX,KEYPAD_ENTER,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{KEY_SPACE,0,0,KEY_ESC,KEY_TILDE,KEY_TAB,KEY_CAPS_LOCK,KEYPAD_MINUS},
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{0,0,0,0,0,0,0,0}
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};
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// Load the modifier key matrix with key names at the correct row-column location.
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// A zero indicates no modifier key at that location.
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int modifier[rows_max][cols_max] = {
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{MODIFIERKEY_RIGHT_SHIFT,0,0,0,0,MODIFIERKEY_LEFT_SHIFT,0,0},
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{0,0,0,0,MODIFIERKEY_FN,0,0,0},
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{0,MODIFIERKEY_RIGHT_ALT,0,0,0,0,0,MODIFIERKEY_LEFT_ALT},
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{0,0,0,0,0,0,MODIFIERKEY_GUI,0},
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{0,0,0,0,0,0,0,0},
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{0,0,MODIFIERKEY_RIGHT_CTRL,MODIFIERKEY_LEFT_CTRL,0,0,0,0}
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};
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// Load the media key matrix with Fn key names at the correct row-column location.
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// A zero indicates no media key at that location.
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int media[rows_max][cols_max] = {
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{KEY_END,KEY_HOME,KEY_PAGE_DOWN,0,0,0,0,KEY_PAGE_UP},
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{0,0,0,KEY_PAUSE,0,0,0,0},
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{0,0,0,KEY_SCROLL_LOCK,0,0,0,0},
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{0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0},
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{0,0,0,KEY_MEDIA_VOLUME_DEC,KEY_MEDIA_VOLUME_INC,0,0,0},
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{0,0,0,0,KEY_MEDIA_MUTE,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0}
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};
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// Initialize the old_key matrix with one's.
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// 1 = key not pressed, 0 = key is pressed
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boolean old_key[rows_max][cols_max] = {
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1}
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};
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//
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// Define the Teensy 3.2 I/O numbers (translated from the FPC pin #)
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// Row FPC pin # 01,02,03,04,05,06,07,08,09,18,19,20,21,22,23,24
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// Teensy I/O # 23,00,22,01,21,02,20,03,19,08,33,09,26,10,27,11
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int Row_IO[rows_max] = {23,0,22,1,21,2,20,3,19,8,33,9,26,10,27,11}; // Teensy 3.2 I/O numbers for rows
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//
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// Column FPC pin # 10,11,12,13,14,15,16,17
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// Teensy I/O # 04,18,05,17,06,24,07,25
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int Col_IO[cols_max] = {4,18,5,17,6,24,7,25}; // Teensy 3.2 I/O numbers for columns
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// Declare variables that will be used by functions
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boolean slots_full = LOW; // Goes high when slots 1 thru 6 contain normal keys
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// slot 1 thru slot 6 hold the normal key values to be sent over USB.
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int slot1 = 0; //value of 0 means the slot is empty and can be used.
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int slot2 = 0;
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int slot3 = 0;
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int slot4 = 0;
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int slot5 = 0;
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int slot6 = 0;
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//
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int mod_shift_l = 0; // These variables are sent over USB as modifier keys.
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int mod_shift_r = 0; // Each is either set to 0 or MODIFIER_ ...
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int mod_ctrl_l = 0;
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int mod_ctrl_r = 0;
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int mod_alt_l = 0;
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int mod_alt_r = 0;
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int mod_gui = 0;
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//
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// Function to load the key name into the first available slot
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void load_slot(int key) {
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if (!slot1) {
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slot1 = key;
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}
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else if (!slot2) {
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slot2 = key;
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}
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else if (!slot3) {
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slot3 = key;
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}
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else if (!slot4) {
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slot4 = key;
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}
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else if (!slot5) {
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slot5 = key;
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}
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else if (!slot6) {
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slot6 = key;
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}
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if (!slot1 || !slot2 || !slot3 || !slot4 || !slot5 || !slot6) {
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slots_full = LOW; // slots are not full
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}
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else {
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slots_full = HIGH; // slots are full
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}
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}
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//
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// Function to clear the slot that contains the key name
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void clear_slot(int key) {
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if (slot1 == key) {
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slot1 = 0;
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}
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else if (slot2 == key) {
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slot2 = 0;
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}
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else if (slot3 == key) {
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slot3 = 0;
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}
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else if (slot4 == key) {
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slot4 = 0;
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}
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else if (slot5 == key) {
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slot5 = 0;
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}
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else if (slot6 == key) {
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slot6 = 0;
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}
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if (!slot1 || !slot2 || !slot3 || !slot4 || !slot5 || !slot6) {
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slots_full = LOW; // slots are not full
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}
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else {
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slots_full = HIGH; // slots are full
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}
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}
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//
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// Function to load the modifier key name into the appropriate mod variable
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void load_mod(int m_key) {
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if (m_key == MODIFIERKEY_LEFT_SHIFT) {
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mod_shift_l = m_key;
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}
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else if (m_key == MODIFIERKEY_RIGHT_SHIFT) {
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mod_shift_r = m_key;
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}
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else if (m_key == MODIFIERKEY_LEFT_CTRL) {
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mod_ctrl_l = m_key;
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}
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else if (m_key == MODIFIERKEY_RIGHT_CTRL) {
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mod_ctrl_r = m_key;
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}
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else if (m_key == MODIFIERKEY_LEFT_ALT) {
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mod_alt_l = m_key;
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}
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else if (m_key == MODIFIERKEY_RIGHT_ALT) {
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mod_alt_r = m_key;
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}
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else if (m_key == MODIFIERKEY_GUI) {
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mod_gui = m_key;
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}
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}
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//
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// Function to load 0 into the appropriate mod variable
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void clear_mod(int m_key) {
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if (m_key == MODIFIERKEY_LEFT_SHIFT) {
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mod_shift_l = 0;
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}
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else if (m_key == MODIFIERKEY_RIGHT_SHIFT) {
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mod_shift_r = 0;
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}
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else if (m_key == MODIFIERKEY_LEFT_CTRL) {
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mod_ctrl_l = 0;
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}
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else if (m_key == MODIFIERKEY_RIGHT_CTRL) {
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mod_ctrl_r = 0;
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}
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else if (m_key == MODIFIERKEY_LEFT_ALT) {
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mod_alt_l = 0;
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}
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else if (m_key == MODIFIERKEY_RIGHT_ALT) {
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mod_alt_r = 0;
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}
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else if (m_key == MODIFIERKEY_GUI) {
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mod_gui = 0;
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}
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}
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//
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// Function to send the modifier keys over usb
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void send_mod() {
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Keyboard.set_modifier(mod_shift_l | mod_shift_r | mod_ctrl_l | mod_ctrl_r | mod_alt_l | mod_alt_r | mod_gui);
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Keyboard.send_now();
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}
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//
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// Function to send the normal keys in the 6 slots over usb
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void send_normals() {
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Keyboard.set_key1(slot1);
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Keyboard.set_key2(slot2);
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Keyboard.set_key3(slot3);
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Keyboard.set_key4(slot4);
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Keyboard.set_key5(slot5);
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Keyboard.set_key6(slot6);
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Keyboard.send_now();
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}
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//
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// Function to set a pin to high impedance (acts like open drain output)
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void go_z(int pin)
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{
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pinMode(pin, INPUT);
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digitalWrite(pin, HIGH);
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}
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//
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// Function to set a pin as an input with a pullup
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void go_pu(int pin)
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{
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pinMode(pin, INPUT_PULLUP);
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digitalWrite(pin, HIGH);
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}
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//
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// Function to send a pin to a logic low
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void go_0(int pin)
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{
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pinMode(pin, OUTPUT);
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digitalWrite(pin, LOW);
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}
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//
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// Function to send a pin to a logic high
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void go_1(int pin)
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{
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pinMode(pin, OUTPUT);
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digitalWrite(pin, HIGH);
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}
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//
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//----------------------------------Setup-------------------------------------------
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void setup() {
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for (int a = 0; a < cols_max; a++) { // loop thru all column pins
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go_pu(Col_IO[a]); // set each column pin as an input with a pullup
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}
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//
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for (int b = 0; b < rows_max; b++) { // loop thru all row pins
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go_z(Row_IO[b]); // set each row pin as a floating output
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}
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}
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//
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boolean Fn_pressed = HIGH; // Initialize Fn key to HIGH = "not pressed"
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extern volatile uint8_t keyboard_leds; // 8 bits sent from Pi to Teensy that give keyboard LED status. Caps lock is bit D1.
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//
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//---------------------------------Main Loop---------------------------------------------
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//
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void loop() {
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// Scan keyboard matrix with an outer loop that drives each row low and an inner loop that reads every column (with pull ups).
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// The routine looks at each key's present state (by reading the column input pin) and also the previous state from the last scan
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// that was 30msec ago. The status of a key that was just pressed or just released is sent over USB and the state is saved in the old_key matrix.
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// The keyboard keys will read as logic low if they are pressed (negative logic).
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// The old_key matrix also uses negative logic (low=pressed).
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//
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for (int x = 0; x < rows_max; x++) { // loop thru the rows
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go_0(Row_IO[x]); // Activate Row (send it low)
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delayMicroseconds(10); // give the row time to go low and settle out
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for (int y = 0; y < cols_max; y++) { // loop thru the columns
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// **********Modifier keys including the Fn special case
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if (modifier[x][y] != 0) { // check if modifier key exists at this location in the array (a non-zero value)
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if (!digitalRead(Col_IO[y]) && (old_key[x][y])) { // Read column to see if key is low (pressed) and was previously not pressed
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if (modifier[x][y] != MODIFIERKEY_FN) { // Exclude Fn modifier key
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load_mod(modifier[x][y]); // function reads which modifier key is pressed and loads it into the appropriate mod_... variable
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send_mod(); // function sends the state of all modifier keys over usb including the one that just got pressed
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old_key[x][y] = LOW; // Save state of key as "pressed"
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}
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else {
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Fn_pressed = LOW; // Fn status variable is active low
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old_key[x][y] = LOW; // old_key state is "pressed" (active low)
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}
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}
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else if (digitalRead(Col_IO[y]) && (!old_key[x][y])) { //check if key is not pressed and was previously pressed
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if (modifier[x][y] != MODIFIERKEY_FN) { // Exclude Fn modifier key
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clear_mod(modifier[x][y]); // function reads which modifier key was released and loads 0 into the appropriate mod_... variable
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send_mod(); // function sends all mod's over usb including the one that just released
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old_key[x][y] = HIGH; // Save state of key as "not pressed"
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}
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else {
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Fn_pressed = HIGH; // Fn is no longer active
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old_key[x][y] = HIGH; // old_key state is "not pressed"
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}
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}
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}
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// ***********end of modifier section
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//
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// ***********Normal keys, num lock keys and media keys in this section
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else if ((normal[x][y] != 0) || (media[x][y] != 0)) { // check if normal or media key exists at this location in the array
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if (!digitalRead(Col_IO[y]) && (old_key[x][y]) && (!slots_full)) { // check if key pressed and not previously pressed and slots not full
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old_key[x][y] = LOW; // Save state of key as "pressed"
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if (Fn_pressed) { // Fn_pressed is active low so it is not pressed and normal key needs to be sent
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if (keyboard_leds & 1) { // test if Num Lock is turned on
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load_slot(numlock[x][y]); //update first available slot with key name from numlock matrix
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send_normals(); // send all slots over USB including the key that just got pressed
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}
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else {
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load_slot(normal[x][y]); //update first available slot with key name from normal matrix
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send_normals(); // send all slots over USB including the key that just got pressed
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}
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}
|
||||
else if (media[x][y] != 0) { // Fn is pressed so send media if a key exists in the matrix
|
||||
Keyboard.press(media[x][y]); // media key is sent using keyboard press function per PJRC
|
||||
delay(5); // delay 5 milliseconds before releasing to make sure it gets sent over USB
|
||||
Keyboard.release(media[x][y]); // send media key release
|
||||
}
|
||||
}
|
||||
else if (digitalRead(Col_IO[y]) && (!old_key[x][y])) { //check if key is not pressed, but was previously pressed
|
||||
old_key[x][y] = HIGH; // Save state of key as "not pressed"
|
||||
if (Fn_pressed) { // Fn is not pressed
|
||||
if (keyboard_leds & 1) { // test if Num Lock is turned on
|
||||
clear_slot(numlock[x][y]); //clear slot with key name from numlock matrix
|
||||
send_normals(); // send all slots over USB including the key that just got released
|
||||
}
|
||||
else {
|
||||
clear_slot(normal[x][y]); //clear slot with key name from normal matrix
|
||||
send_normals(); // send all slots over USB including the key that just got released
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// **************end of normal, num lock, and media key section
|
||||
//
|
||||
}
|
||||
go_z(Row_IO[x]); // De-activate Row (send it to hi-z)
|
||||
}
|
||||
//
|
||||
// **********keyboard scan complete
|
||||
//
|
||||
// Turn on the LED on the Teensy for Caps Lock based on bit 1 in the keyboard_leds variable controlled by the USB host computer
|
||||
//
|
||||
if (keyboard_leds & 1<<1) { // mask off all bits but D1 and test if set
|
||||
go_1(CAPS_LED); // turn on the LED
|
||||
}
|
||||
else {
|
||||
go_0(CAPS_LED); // turn off the LED
|
||||
}
|
||||
//
|
||||
delay(25); // The overall keyboard scanning rate is about 30ms
|
||||
}
|
BIN
Example_Keyboards/Sony_Vaio_P/Sony_Vaio_P_Keyboard_Matrix.pdf
Normal file
BIN
Example_Keyboards/Sony_Vaio_P/Sony_Vaio_P_Keyboard_Matrix.pdf
Normal file
Binary file not shown.
|
@ -0,0 +1,85 @@
|
|||
Keyboard 1 Keyboard 2
|
||||
MODIFIERKEY_LEFT_CTRL 13 24 13 24
|
||||
MODIFIERKEY_RIGHT_CTRL 12 24 12 24
|
||||
MODIFIERKEY_LEFT_SHIFT 15 19 15 19
|
||||
MODIFIERKEY_RIGHT_SHIFT 19 10 10 19
|
||||
MODIFIERKEY_LEFT_ALT 17 21 17 21
|
||||
MODIFIERKEY_RIGHT_ALT 21 11 11 21
|
||||
MODIFIERKEY_GUI 16 22 22 16
|
||||
MODIFIERKEY_LEFT_FN 14 20 14 20
|
||||
MODIFIERKEY_RIGHT_FN 14 20 14 20
|
||||
KEY_A 12 8 12 8
|
||||
KEY_B 5 12 5 12
|
||||
KEY_C 7 12 7 12
|
||||
KEY_D 10 8 8 10
|
||||
KEY_E 17 8 8 17
|
||||
KEY_F 7 10 7 10
|
||||
KEY_G 6 17 6 17
|
||||
KEY_H 10 6 6 10
|
||||
KEY_I 5 17 17 5
|
||||
KEY_J 5 10 5 10
|
||||
KEY_K 6 12 6 12
|
||||
KEY_L 4 10 10 4
|
||||
KEY_M 5 11 11 5
|
||||
KEY_N 11 6 11 6
|
||||
KEY_O 4 17 4 17
|
||||
KEY_P 15 18 15 18
|
||||
KEY_Q 9 17 9 17
|
||||
KEY_R 7 16 16 7
|
||||
KEY_S 9 12 9 12
|
||||
KEY_T 7 17 7 17
|
||||
KEY_U 5 16 5 16
|
||||
KEY_V 7 11 7 11
|
||||
KEY_W 9 10 9 10
|
||||
KEY_X 8 11 8 11
|
||||
KEY_Y 6 16 16 6
|
||||
KEY_Z 9 11 11 9
|
||||
KEY_TILDE 14 23 23 14
|
||||
KEY_1 9 15 15 9
|
||||
KEY_2 9 16 9 16
|
||||
KEY_3 8 15 8 15
|
||||
KEY_4 8 16 8 16
|
||||
KEY_5 7 15 15 7
|
||||
KEY_6 6 14 6 14
|
||||
KEY_7 6 15 15 6
|
||||
KEY_8 15 5 15 5
|
||||
KEY_9 4 15 4 15
|
||||
KEY_0 4 16 4 16
|
||||
KEY_MINUS 14 18 14 18
|
||||
KEY_EQUAL 3 15 3 15
|
||||
KEY_BACKSPACE 15 2 15 2
|
||||
KEY_ESC 13 23 13 23
|
||||
KEY_F1 13 9 9 13
|
||||
KEY_F2 9 14 9 14
|
||||
KEY_F3 8 13 8 13
|
||||
KEY_F4 8 14 8 14
|
||||
KEY_F5 7 13 13 7
|
||||
KEY_F6 7 14 7 14
|
||||
KEY_F7 13 6 6 13
|
||||
KEY_F8 5 13 5 13
|
||||
KEY_F9 5 14 5 14
|
||||
KEY_F10 13 4 4 13
|
||||
KEY_F11 4 14 4 14
|
||||
KEY_F12 13 18 13 18
|
||||
KEY_INSERT 2 13 13 2
|
||||
KEY_PRINT_SCREEN 3 14 3 14
|
||||
KEY_DELETE 2 14 2 14
|
||||
KEY_RIGHT 10 1 1 10
|
||||
KEY_LEFT 1 11 1 11
|
||||
KEY_UP 1 17 1 17
|
||||
KEY_DOWN 1 12 12 1
|
||||
KEY_MENU 11 18 11 18
|
||||
KEY_SLASH 12 18 12 18
|
||||
KEY_PERIOD 4 12 4 12
|
||||
KEY_COMMA 4 11 4 11
|
||||
KEY_SEMICOLON 17 23 17 23
|
||||
KEY_QUOTE 3 10 3 10
|
||||
KEY_ENTER 2 17 2 17
|
||||
KEY_LEFT_BRACE 16 18 16 18
|
||||
KEY_RIGHT_BRACE 3 17 3 17
|
||||
KEY_BACKSLASH 2 12 2 12
|
||||
KEY_CAPS_LOCK 16 23 16 23
|
||||
KEY_TAB 15 23 15 23
|
||||
KEY_SPACE 10 23 10 23
|
||||
KEY_NUM_LOCK 13 3 3 13
|
||||
|
Loading…
Reference in a new issue