diff --git a/Example_Keyboards/Fujitsu_Lifebook/Fujitsu_Lifebook.ino b/Example_Keyboards/Fujitsu_Lifebook/Fujitsu_Lifebook.ino new file mode 100644 index 0000000..e61c3b4 --- /dev/null +++ b/Example_Keyboards/Fujitsu_Lifebook/Fujitsu_Lifebook.ino @@ -0,0 +1,418 @@ +/* Copyright 2021 Frank Adams + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + http://www.apache.org/licenses/LICENSE-2.0 + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +*/ +// This software creates a USB keyboard from a Fujitsu Lifebook keyboard. +// +// Revision History +// Initial Release Oct 30, 2021 +// +#define MODIFIERKEY_FN 0x8f // give Fn key a fake HID code +// LED I/O connections +#define CAPS_LED 13 +// +const byte rows_max = 16; // sets the number of rows in the matrix +const byte cols_max = 8; // sets the number of columns in the matrix +// +// Load the normal key matrix with the Teensyduino key names +// described at www.pjrc.com/teensy/td_keyboard.html +// A zero indicates no normal key at that location. +int normal[rows_max][cols_max] = { +{KEY_TILDE,KEY_F1,KEY_ESC,KEY_F2,KEY_F3,KEY_F4,KEY_TAB,KEY_CAPS_LOCK}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,KEY_A,KEY_S,KEY_2,KEY_3,KEY_F5,KEY_W,KEY_Q}, +{0,KEY_D,KEY_1,KEY_E,KEY_4,KEY_F6,KEY_Z,KEY_X}, +{0,KEY_G,KEY_F,KEY_R,KEY_5,KEY_F7,KEY_N,KEY_V}, +{KEY_SPACE,KEY_H,KEY_Y,KEY_T,KEY_6,KEY_F8,KEY_C,KEY_B}, +{0,KEY_COMMA,KEY_M,KEY_J,KEY_U,KEY_7,0,0}, +{0,0,0,0,0,0,0,0}, +{KEY_LEFT,KEY_PERIOD,KEY_L,KEY_K,KEY_I,KEY_8,KEY_SLASH,KEY_MENU}, +{KEY_UP,KEY_SEMICOLON,KEY_P,KEY_O,KEY_9,KEY_F9,0,KEY_QUOTE}, +{KEY_DOWN,KEY_RIGHT_BRACE,KEY_MINUS,0,KEY_0,KEY_F10,KEY_EQUAL,KEY_LEFT_BRACE}, +{KEY_RIGHT,0,KEY_END,KEY_DELETE,KEY_F12,KEY_F11,KEY_ENTER,KEY_BACKSLASH}, +{KEY_BACKSPACE,KEY_HOME,KEY_INSERT,KEY_PAUSE,KEY_NUM_LOCK,KEY_PRINTSCREEN,KEY_PAGE_UP,KEY_PAGE_DOWN} +}; +// Load the numlock key matrix with key names at the correct row-column location. +// This matrix is the same as the normal matrix except for the number pad keys +// A zero indicates no numlock key at that location. +int numlock[rows_max][cols_max] = { +{KEY_TILDE,KEY_F1,KEY_ESC,KEY_F2,KEY_F3,KEY_F4,KEY_TAB,KEY_CAPS_LOCK}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,KEY_A,KEY_S,KEY_2,KEY_3,KEY_F5,KEY_W,KEY_Q}, +{0,KEY_D,KEY_1,KEY_E,KEY_4,KEY_F6,KEY_Z,KEY_X}, +{0,KEY_G,KEY_F,KEY_R,KEY_5,KEY_F7,KEY_N,KEY_V}, +{KEY_SPACE,KEY_H,KEY_Y,KEY_T,KEY_6,KEY_F8,KEY_C,KEY_B}, +{0,KEYPAD_MINUS,KEYPAD_0,KEYPAD_1,KEYPAD_4,KEYPAD_7,0,0}, +{0,0,0,0,0,0,0,0}, +{KEY_LEFT,KEYPAD_PERIOD,KEYPAD_3,KEYPAD_2,KEYPAD_5,KEYPAD_8,KEYPAD_SLASH,KEY_MENU}, +{KEY_UP,KEYPAD_PLUS,KEY_P,KEYPAD_6,KEYPAD_9,KEY_F9,0,KEYPAD_ASTERIX}, +{KEY_DOWN,KEY_RIGHT_BRACE,KEY_MINUS,0,KEY_0,KEY_F10,KEY_EQUAL,KEYPAD_ENTER}, +{KEY_RIGHT,0,KEY_END,KEY_DELETE,KEY_F12,KEY_F11,KEY_ENTER,KEY_BACKSLASH}, +{KEY_BACKSPACE,KEY_HOME,KEY_INSERT,KEY_PAUSE,KEY_NUM_LOCK,KEY_PRINTSCREEN,KEY_PAGE_UP,KEY_PAGE_DOWN} +}; +// Load the modifier key matrix with key names at the correct row-column location. +// A zero indicates no modifier key at that location. +int modifier[rows_max][cols_max] = { +{0,0,0,0,0,0,0,0}, +{MODIFIERKEY_FN,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,MODIFIERKEY_LEFT_CTRL}, +{0,0,0,MODIFIERKEY_LEFT_SHIFT,MODIFIERKEY_RIGHT_SHIFT,0,0,0}, +{0,MODIFIERKEY_GUI,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{MODIFIERKEY_LEFT_ALT,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,MODIFIERKEY_GUI,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0} +}; +// Load the media key matrix with Fn key names at the correct row-column location. +// A zero indicates no media key at that location. +int media[rows_max][cols_max] = { +{0,KEY_MEDIA_MUTE,0,KEY_MEDIA_VOLUME_DEC,KEY_MEDIA_VOLUME_INC,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0} +}; +// Initialize the old_key matrix with one's. +// 1 = key not pressed, 0 = key is pressed +boolean old_key[rows_max][cols_max] = { +{1,1,1,1,1,1,1,1}, +{1,1,1,1,1,1,1,1}, +{1,1,1,1,1,1,1,1}, +{1,1,1,1,1,1,1,1}, +{1,1,1,1,1,1,1,1}, +{1,1,1,1,1,1,1,1}, +{1,1,1,1,1,1,1,1}, +{1,1,1,1,1,1,1,1}, +{1,1,1,1,1,1,1,1}, +{1,1,1,1,1,1,1,1}, +{1,1,1,1,1,1,1,1}, +{1,1,1,1,1,1,1,1}, +{1,1,1,1,1,1,1,1}, +{1,1,1,1,1,1,1,1}, +{1,1,1,1,1,1,1,1}, +{1,1,1,1,1,1,1,1} +}; +// +// Assign the Teensy I/O row numbers +int Row_IO[rows_max] = {23, 0, 22, 1, 21, 2, 20, 3, 19, 4, 18, 5, 17, 6, 24, 7}; +// +// Assign the column I/O numbers +int Col_IO[cols_max] = {27, 11, 28, 12, 32, 31, 30, 29}; +// +// Declare variables that will be used by functions +boolean slots_full = LOW; // Goes high when slots 1 thru 6 contain normal keys +// +// slot 1 thru slot 6 hold the normal key values to be sent over USB. +int slot1 = 0; //value of 0 means the slot is empty and can be used. +int slot2 = 0; +int slot3 = 0; +int slot4 = 0; +int slot5 = 0; +int slot6 = 0; +// +int mod_shift_l = 0; // These variables are sent over USB as modifier keys. +int mod_shift_r = 0; // Each is either set to 0 or MODIFIER_ ... +int mod_ctrl_l = 0; +int mod_ctrl_r = 0; +int mod_alt_l = 0; +int mod_alt_r = 0; +int mod_gui = 0; +// +// Function to load the key name into the first available slot +void load_slot(int key) { + if (!slot1) { + slot1 = key; + } + else if (!slot2) { + slot2 = key; + } + else if (!slot3) { + slot3 = key; + } + else if (!slot4) { + slot4 = key; + } + else if (!slot5) { + slot5 = key; + } + else if (!slot6) { + slot6 = key; + } + if (!slot1 || !slot2 || !slot3 || !slot4 || !slot5 || !slot6) { + slots_full = LOW; // slots are not full + } + else { + slots_full = HIGH; // slots are full + } +} +// +// Function to clear the slot that contains the key name +void clear_slot(int key) { + if (slot1 == key) { + slot1 = 0; + } + else if (slot2 == key) { + slot2 = 0; + } + else if (slot3 == key) { + slot3 = 0; + } + else if (slot4 == key) { + slot4 = 0; + } + else if (slot5 == key) { + slot5 = 0; + } + else if (slot6 == key) { + slot6 = 0; + } + if (!slot1 || !slot2 || !slot3 || !slot4 || !slot5 || !slot6) { + slots_full = LOW; // slots are not full + } + else { + slots_full = HIGH; // slots are full + } +} +// +// Function to load the modifier key name into the appropriate mod variable +void load_mod(int m_key) { + if (m_key == MODIFIERKEY_LEFT_SHIFT) { + mod_shift_l = m_key; + } + else if (m_key == MODIFIERKEY_RIGHT_SHIFT) { + mod_shift_r = m_key; + } + else if (m_key == MODIFIERKEY_LEFT_CTRL) { + mod_ctrl_l = m_key; + } + else if (m_key == MODIFIERKEY_RIGHT_CTRL) { + mod_ctrl_r = m_key; + } + else if (m_key == MODIFIERKEY_LEFT_ALT) { + mod_alt_l = m_key; + } + else if (m_key == MODIFIERKEY_RIGHT_ALT) { + mod_alt_r = m_key; + } + else if (m_key == MODIFIERKEY_GUI) { + mod_gui = m_key; + } +} +// +// Function to load 0 into the appropriate mod variable +void clear_mod(int m_key) { + if (m_key == MODIFIERKEY_LEFT_SHIFT) { + mod_shift_l = 0; + } + else if (m_key == MODIFIERKEY_RIGHT_SHIFT) { + mod_shift_r = 0; + } + else if (m_key == MODIFIERKEY_LEFT_CTRL) { + mod_ctrl_l = 0; + } + else if (m_key == MODIFIERKEY_RIGHT_CTRL) { + mod_ctrl_r = 0; + } + else if (m_key == MODIFIERKEY_LEFT_ALT) { + mod_alt_l = 0; + } + else if (m_key == MODIFIERKEY_RIGHT_ALT) { + mod_alt_r = 0; + } + else if (m_key == MODIFIERKEY_GUI) { + mod_gui = 0; + } +} +// +// Function to send the modifier keys over usb +void send_mod() { + Keyboard.set_modifier(mod_shift_l | mod_shift_r | mod_ctrl_l | mod_ctrl_r | mod_alt_l | mod_alt_r | mod_gui); + Keyboard.send_now(); +} +// +// Function to send the normal keys in the 6 slots over usb +void send_normals() { + Keyboard.set_key1(slot1); + Keyboard.set_key2(slot2); + Keyboard.set_key3(slot3); + Keyboard.set_key4(slot4); + Keyboard.set_key5(slot5); + Keyboard.set_key6(slot6); + Keyboard.send_now(); +} +// +// Function to set a pin to high impedance (acts like open drain output) +void go_z(int pin) +{ + pinMode(pin, INPUT); + digitalWrite(pin, HIGH); +} +// +// Function to set a pin as an input with a pullup +void go_pu(int pin) +{ + pinMode(pin, INPUT_PULLUP); + digitalWrite(pin, HIGH); +} +// +// Function to send a pin to a logic low +void go_0(int pin) +{ + pinMode(pin, OUTPUT); + digitalWrite(pin, LOW); +} +// +// Function to send a pin to a logic high +void go_1(int pin) +{ + pinMode(pin, OUTPUT); + digitalWrite(pin, HIGH); +} +// +//----------------------------------Setup------------------------------------------- +void setup() { + for (int a = 0; a < cols_max; a++) { // loop thru all column pins + go_pu(Col_IO[a]); // set each column pin as an input with a pullup + } +// + for (int b = 0; b < rows_max; b++) { // loop thru all row pins + go_z(Row_IO[b]); // set each row pin as a floating output + } +// +// Turn off Num lock if it's on at power up + extern volatile uint8_t keyboard_leds; // 8 bits sent from Host to Teensy that give keyboard LED status. + delay(1000); // wait to let the Teensy receive keyboard_leds byte from host + if (keyboard_leds & 1) { // test if bit d0 is set, this is the num lock bit + Keyboard.press(KEY_NUM_LOCK); // Push the num lock key to de-select it + delay(5); // delay 5 milliseconds before releasing the key + Keyboard.release(KEY_NUM_LOCK); // Release the num lock key + } +} +boolean Fn_pressed = HIGH; // Active low, shows when the Fn key is pressed +// +//---------------------------------Main Loop--------------------------------------------- +// +void loop() { +// Scan keyboard matrix with an outer loop that drives each row low and an inner loop that reads every column (with pull ups). +// The routine looks at each key's present state (by reading the column input pin) and also the previous state from the last scan +// that was 30msec ago. The status of a key that was just pressed or just released is sent over USB and the state is saved in the old_key matrix. +// The keyboard keys will read as logic low if they are pressed (negative logic). +// The old_key matrix also uses negative logic (low=pressed). +// + for (int x = 0; x < rows_max; x++) { // loop thru the rows + go_0(Row_IO[x]); // Activate Row (send it low) + delayMicroseconds(10); // give the row time to go low and settle out + for (int y = 0; y < cols_max; y++) { // loop thru the columns +// **********Modifier keys including the Fn special case + if (modifier[x][y] != 0) { // check if modifier key exists at this location in the array (a non-zero value) + if (!digitalRead(Col_IO[y]) && (old_key[x][y])) { // Read column to see if key is low (pressed) and was previously not pressed + if (modifier[x][y] != MODIFIERKEY_FN) { // Exclude Fn modifier key + load_mod(modifier[x][y]); // function reads which modifier key is pressed and loads it into the appropriate mod_... variable + send_mod(); // function sends the state of all modifier keys over usb including the one that just got pressed + old_key[x][y] = LOW; // Save state of key as "pressed" + } + else { // Fn is pressed + Fn_pressed = LOW; // Fn status variable is active low + old_key[x][y] = LOW; // old_key state is "pressed" (active low) + } + } + else if (digitalRead(Col_IO[y]) && (!old_key[x][y])) { //check if key is not pressed and was previously pressed + if (modifier[x][y] != MODIFIERKEY_FN) { // Exclude Fn modifier key + clear_mod(modifier[x][y]); // function reads which modifier key was released and loads 0 into the appropriate mod_... variable + send_mod(); // function sends all mod's over usb including the one that just released + old_key[x][y] = HIGH; // Save state of key as "not pressed" + } + else { // Fn is released + Fn_pressed = HIGH; // Fn is no longer active + old_key[x][y] = HIGH; // old_key state is "not pressed" + } + } + } +// ***********end of modifier section +// +// ***********Normal keys, num lock, and media keys in this section + else if ((normal[x][y] != 0) || (media[x][y] != 0)) { // check if normal or media key exists at this location in the array + if (!digitalRead(Col_IO[y]) && (old_key[x][y]) && (!slots_full)) { // check if key pressed and not previously pressed and slots not full + old_key[x][y] = LOW; // Save state of key as "pressed" + if (Fn_pressed) { // Fn is not pressed and normal key needs to be sent + if (keyboard_leds & 1) { // test if Num Lock is turned on + load_slot(numlock[x][y]); //update first available slot with key name from numlock matrix + send_normals(); // send all slots over USB including the key that just got pressed + } + else { + load_slot(normal[x][y]); //update first available slot with key name from normal matrix + send_normals(); // send all slots over USB including the key that just got pressed + } + } + else if (media[x][y] != 0) { // Fn is pressed so send media if a key exists in the matrix + Keyboard.press(media[x][y]); // media key is sent using keyboard press function per PJRC + delay(5); // delay 5 milliseconds before releasing to make sure it gets sent over USB + Keyboard.release(media[x][y]); // send media key release + } + } + else if (digitalRead(Col_IO[y]) && (!old_key[x][y])) { //check if key is not pressed, but was previously pressed + old_key[x][y] = HIGH; // Save state of key as "not pressed" + if (Fn_pressed) { // Fn is not pressed + if (keyboard_leds & 1) { // test if Num Lock is turned on + clear_slot(numlock[x][y]); //clear slot with key name from numlock matrix + send_normals(); // send all slots over USB including the key that just got released + } + else { + clear_slot(normal[x][y]); //clear slot with key name from normal matrix + send_normals(); // send all slots over USB including the key that just got released + } + } + } + } +// **************end of normal, num lock, and media key section +// + } + go_z(Row_IO[x]); // De-activate Row (send it to hi-z) + } +// +// **********keyboard scan complete +// +// Control the 4 keyboard LEDs +// + if (keyboard_leds & 1<<1) { +// if (keyboard_leds & 1<<1) { // mask off all bits but D1 and test if set + go_1(CAPS_LED); // turn on the LED + } + else { + go_0(CAPS_LED); // turn off the LED + } +// +//******************Delay before the next scan + delay(25); // The overall keyboard scanning rate is about 30ms +}