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1 changed files with 16 additions and 16 deletions
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@ -12,7 +12,7 @@
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// This software creates a composite USB keyboard from a Fujitsu Lifebook keyboard and Ergotrac pointing device.
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//
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// Revision History
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// Initial Release Nov 10, 2021
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// Initial Release Nov 15, 2021
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//
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#define MODIFIERKEY_FN 0x8f // give Fn key a fake HID code
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// LED I/O connections
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@ -168,7 +168,7 @@ int x_delta; // signed 16 bit value gives x movement amount
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int y_delta; // y version.
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int x_center; //resting position of x sensor
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int y_center; //resting position of y sensor
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int noise_zone = 150; // dead zone around the center. Too small causes cursor to drift when at rest. Too large requires a lot of pressure to move.
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int noise_zone = 50; // dead zone around the center. Too small causes cursor to drift when at rest. Too large requires a lot of pressure to move.
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char slowdown_left = 75; // factor to slow the curser movement down.
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char slowdown_right = 60; // The left, right, up, and down default values are different
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char slowdown_up = 70; // because testing shows one direction is naturaly faster than the other
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@ -337,8 +337,8 @@ void recenter(void)
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delay(25); // wait before sending pulse high
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digitalWrite(ErgoTrac_Ref, HIGH); // Send pulse high
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delayMicroseconds(400); // wait before reading ADC to allow for rise time
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x_center = analogRead(ErgoTrac_X); // store the center (no movement) value for x
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y_center = analogRead(ErgoTrac_Y); // same for y
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x_center = analogRead(ErgoTrac_X) - 100; // store the center for x with an offset (this ergo trac wants to drift left)
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y_center = analogRead(ErgoTrac_Y); // store the center (no movement) value for y
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delayMicroseconds(50); // wait before releasing pulse
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digitalWrite(ErgoTrac_Ref, LOW); // Send pulse back to resting state
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}
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@ -431,40 +431,40 @@ void loop() {
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delay(5); // delay 5 milliseconds before releasing to make sure it gets sent over USB
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Keyboard.release(media[x][y]); // send media key release
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}
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else if (normal[x][y] == KEY_F11) { // Fn is active and F is pressed - recapture TP center
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else if (normal[x][y] == KEY_F11) { // Fn is active and F11 is pressed - recapture TP center
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recenter(); // recapture the at-rest X and Y position
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}
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else if (normal[x][y] == KEY_F10) { // Fn is active and F is pressed - increase noise zone value by 5
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else if (normal[x][y] == KEY_F10) { // Fn is active and F10 is pressed - increase noise zone value by 5
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noise_zone = noise_zone + 5;
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}
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else if (normal[x][y] == KEY_F9) { // Fn is active and F is pressed - decrease noise zone value by 5
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else if (normal[x][y] == KEY_F9) { // Fn is active and F9 is pressed - decrease noise zone value by 5
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noise_zone = noise_zone - 5;
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}
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else if (normal[x][y] == KEY_F8) { // Fn is active and F is pressed
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else if (normal[x][y] == KEY_F8) { // Fn is active and F8 is pressed
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slowdown_left = slowdown_left - 5; // decrease all slowdown values by 5
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slowdown_right = slowdown_right - 5;
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slowdown_up = slowdown_up - 5;
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slowdown_down = slowdown_down - 5;
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}
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else if (normal[x][y] == KEY_F7) { // Fn is active and F is pressed
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else if (normal[x][y] == KEY_F7) { // Fn is active and F7 is pressed
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slowdown_left = slowdown_left + 5; // increase all slowdown values by 5
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slowdown_right = slowdown_right + 5;
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slowdown_up = slowdown_up + 5;
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slowdown_down = slowdown_down + 5;
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}
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else if (normal[x][y] == KEY_F6) { // Fn is active and F is pressed
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noise_zone = 150; // Set noise zone and slowdowns to default values
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slowdown_left = 75;
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else if (normal[x][y] == KEY_F6) { // Fn is active and F6 is pressed
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noise_zone = 50; // Set noise zone and slowdowns to default values
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slowdown_left = 75; // movement left needs more slowdown for some reason
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slowdown_right = 60;
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slowdown_up = 70;
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slowdown_down = 75;
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}
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else if (normal[x][y] == KEY_F5) { // Fn is active and F is pressed
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if (noise_zone >= 1000) {
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noise_zone = 150;
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else if (normal[x][y] == KEY_F5) { // Fn is active and F5 is pressed
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if (noise_zone >= 1000) { // toggle back to normal or huge (off) value
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noise_zone = 50; // back to start up value
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}
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else {
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noise_zone = 5000;
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noise_zone = 5000; // huge noise zone won't allow cursor movement
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}
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}
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}
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