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Example_Keyboards/Lenovo_Y480_LC/Lenovo_Y480_LC.ino
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Example_Keyboards/Lenovo_Y480_LC/Lenovo_Y480_LC.ino
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/* Copyright 2020 Frank Adams
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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// This software implements a Lenovo Y480 Laptop Keyboard Controller using a Teensy LC on
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// a daughterboard with a 24 pin FPC connector. The keyboard part number is V-133020AK1-IT.
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// This routine uses the Teensyduino "Micro-Manager Method" to send Normal and Modifier
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// keys over USB. Multi-media keys are sent with keyboard press and release functions.
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// Description of Teensyduino keyboard functions is at www.pjrc.com/teensy/td_keyboard.html
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//
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// Revision History
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// Luigi Caradonna modified the code for the Y480 with Italian key layout - Aug 18th 2020
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// Compile with tools --> keyboared layout: Italian
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#define MODIFIERKEY_FN 0x8f // give Fn key a HID code Lock
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//
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const byte rows_max = 16; // sets the number of rows in the matrix
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const byte cols_max = 8; // sets the number of columns in the matrix
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// Data to manage the backlight
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const byte blpin = 23; // PWM pin to use
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byte blight = 0; // initial state
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//
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// Load the normal key matrix with the Teensyduino key names described at www.pjrc.com/teensy/td_keyboard.html
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// A zero indicates no normal key at that location.
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// The Italian vowel grave keys are listed in the LAYOUT_ITALIAN section of the keylayouts.h file located at:
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// C:\Program Files (x86)\Arduino\hardware\teensy\avr\cores\teensy3
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//
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/* Notes from Luigi Caradonna
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For a non-US keyboard, look at the file keylayouts.h under the desired language and find the desired key, then use the corresponding US key name.
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Example for the quote ' character on the Italian keyboard, you will find the quote in the comment
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#define ASCII_27 KEY_MINUS // 39 '
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thus, into the normal keys array, where the quote would go, you insert KEY_MINUS
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Example for the + key on the Italian keyboard, you will find the + in the comment
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#define ASCII_2B KEY_RIGHT_BRACE // 43 +
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thus you must use KEY_RIGHT_BRACE where + would go. Do this for all other special keys.
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The backslash is not listed because it seems it is a unique character but once you know the ASCII code is 92,
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you can use the US key with the same ASCII code. The tilde key has ASCII code 92.
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#define ASCII_5C KEY_TILDE // 92.
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The "less than key" < also known as "angular braces key" doesn't work like the other keys. Using KEY_NON_US_100 did not have any effect on the output.
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To make it work, this key is intercepted in the code and the correct literal is sent using Keyboard.press().
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Look at lines 375 to 387 for < and > key coding.
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*/
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//
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int normal[rows_max][cols_max] = {
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// 0 1 2 3 4 5 6 7
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{0, 0, 0, 0, 0, 0, 0, 0}, // 0
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{KEY_TAB, 0, KEY_Z, KEY_A, KEY_1, KEY_Q, KEY_TILDE, KEY_ESC}, // 1
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{KEY_Y, KEY_N, KEY_M, KEY_J, KEY_7, KEY_U, KEY_6, KEY_H}, // 2
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{KEY_F3, 0, KEY_C, KEY_D, KEY_3, KEY_E, KEY_F2, KEY_F4}, // 3
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{KEY_CAPS_LOCK, 0, KEY_X, KEY_S, KEY_2, KEY_W, KEY_F1, KEY_NON_US_100},// 4
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{KEY_T, KEY_B, KEY_V, KEY_F, KEY_4, KEY_R, KEY_5, KEY_G}, // 5
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{KEY_F7, 0, KEY_PERIOD, KEY_L, KEY_9, KEY_O, KEY_F8, 0}, // 6
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{ISO_8859_1_E8, KEY_SLASH, ISO_8859_1_F9, ISO_8859_1_F2, KEY_0, KEY_P, KEY_MINUS, ISO_8859_1_E0}, // 7
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{KEY_RIGHT_BRACE, 0, KEY_COMMA, KEY_K, KEY_8, KEY_I, ISO_8859_1_EC, KEY_F6}, // 8
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{0, 0, 0, 0, 0, 0, 0, 0}, // 9
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{0, 0, 0, 0, KEY_PRINTSCREEN, 0, 0, 0}, // 10
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{0, KEY_RIGHT, 0, 0, KEY_F12, 0, 0, 0}, // 11
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{0, KEY_LEFT, KEY_DELETE, 0, KEY_PAGE_DOWN, 0, KEY_HOME, KEY_UP}, // 12
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{0, KEY_DOWN, 0, 0, KEY_F11, 0, 0, 0}, // 13
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{KEY_BACKSPACE, KEY_SPACE, KEY_ENTER, 0, KEY_F10, 0, KEY_F9, KEY_F5}, // 14
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{0, 0, 0, KEY_MENU, KEY_PAGE_UP, 0, KEY_END, 0} // 15
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};
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// Load the modifier key matrix with key names at the correct row-column location.
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// A zero indicates no modifier key at that location.
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int modifier[rows_max][cols_max] = {
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{MODIFIERKEY_LEFT_SHIFT,0,MODIFIERKEY_RIGHT_SHIFT,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,MODIFIERKEY_RIGHT_CTRL,0,0,0,MODIFIERKEY_LEFT_CTRL,0},
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{0,MODIFIERKEY_RIGHT_ALT,0,0,0,0,0,MODIFIERKEY_LEFT_ALT},
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{0,0,0,0,0,0,0,0},
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{0,0,0,MODIFIERKEY_FN,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,MODIFIERKEY_GUI,0,0}
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};
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// Load the media key matrix with Fn key names at the correct row-column location.
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// A zero indicates no media key at that location.
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int media[rows_max][cols_max] = {
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{0,0,0,0,0,0,0,0}, // 0
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{0,0,0,0,0,0,0,0}, // 1
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{0,0,KEYPAD_0,KEYPAD_1,KEYPAD_7,KEYPAD_4,0,0}, // 2
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{0,0,0,0,0,0,0,0}, // 3
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{0,0,0,0,0,0,0,0}, // 4
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{0,0,0,0,0,0,0,0}, // 5
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{0,0,KEYPAD_PERIOD,KEYPAD_3,KEYPAD_9,KEYPAD_6,0,0}, // 6
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{0,KEYPAD_PLUS,0,KEYPAD_MINUS,KEYPAD_SLASH,KEYPAD_ASTERIX,0,0}, // 7
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{0,0,0,KEYPAD_2,KEYPAD_8,KEYPAD_5,0,0}, // 8
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{0,0,0,0,0,0,0,0}, // 9
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{0,0,0,0,0,0,0,0}, // 10
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{0,KEY_MEDIA_VOLUME_INC,0,0,KEY_MEDIA_NEXT_TRACK,0,0,0}, // 11
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{0,0,0,0,0,0,0,0}, // 12
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{0,KEY_MEDIA_VOLUME_DEC,0,0,KEY_MEDIA_PREV_TRACK,0,0,0}, // 13
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{0,KEY_SPACE,0,0,KEY_MEDIA_STOP,0,KEY_MEDIA_PLAY_PAUSE,0}, // 14
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{0,0,0,0,0,0,0,0} // 15
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};
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// Initialize the old_key matrix with one's.
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// 1 = key not pressed, 0 = key is pressed
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boolean old_key[rows_max][cols_max] = {
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1}
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};
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//
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// Define the Teensy LC I/O numbers (translated from the FPC pin #)
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// Row FPC pin # 01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17
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int Row_IO[rows_max] = {2,25,5,19,18,7,17,8,16,9,15,10,14,11,26,12}; // Teensy LC I/O numbers for rows
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//
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// Column FPC pin # 18,19,20,21,22,23,24,25
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int Col_IO[cols_max] = {22,1,24,21,3,4,20,6}; // Teensy LC I/O numbers for columns
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// Declare variables that will be used by functions
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boolean slots_full = LOW; // Goes high when slots 1 thru 6 contain normal keys
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// slot 1 thru slot 6 hold the normal key values to be sent over USB.
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int slot1 = 0; //value of 0 means the slot is empty and can be used.
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int slot2 = 0;
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int slot3 = 0;
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int slot4 = 0;
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int slot5 = 0;
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int slot6 = 0;
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//
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int mod_shift_l = 0; // These variables are sent over USB as modifier keys.
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int mod_shift_r = 0; // Each is either set to 0 or MODIFIER_ ...
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int mod_ctrl_l = 0;
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int mod_ctrl_r = 0;
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int mod_alt_l = 0;
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int mod_alt_r = 0;
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int mod_gui = 0;
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//
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// Function to load the key name into the first available slot
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void load_slot(int key) {
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if (!slot1) {
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slot1 = key;
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}
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else if (!slot2) {
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slot2 = key;
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}
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else if (!slot3) {
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slot3 = key;
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}
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else if (!slot4) {
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slot4 = key;
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}
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else if (!slot5) {
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slot5 = key;
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}
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else if (!slot6) {
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slot6 = key;
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}
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if (!slot1 || !slot2 || !slot3 || !slot4 || !slot5 || !slot6) {
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slots_full = LOW; // slots are not full
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}
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else {
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slots_full = HIGH; // slots are full
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}
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}
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//
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// Function to clear the slot that contains the key name
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void clear_slot(int key) {
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if (slot1 == key) {
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slot1 = 0;
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}
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else if (slot2 == key) {
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slot2 = 0;
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}
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else if (slot3 == key) {
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slot3 = 0;
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}
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else if (slot4 == key) {
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slot4 = 0;
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}
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else if (slot5 == key) {
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slot5 = 0;
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}
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else if (slot6 == key) {
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slot6 = 0;
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}
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if (!slot1 || !slot2 || !slot3 || !slot4 || !slot5 || !slot6) {
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slots_full = LOW; // slots are not full
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}
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else {
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slots_full = HIGH; // slots are full
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}
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}
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//
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// Function to load the modifier key name into the appropriate mod variable
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void load_mod(int m_key) {
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if (m_key == MODIFIERKEY_LEFT_SHIFT) {
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mod_shift_l = m_key;
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}
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else if (m_key == MODIFIERKEY_RIGHT_SHIFT) {
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mod_shift_r = m_key;
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}
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else if (m_key == MODIFIERKEY_LEFT_CTRL) {
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mod_ctrl_l = m_key;
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}
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else if (m_key == MODIFIERKEY_RIGHT_CTRL) {
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mod_ctrl_r = m_key;
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}
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else if (m_key == MODIFIERKEY_LEFT_ALT) {
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mod_alt_l = m_key;
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}
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else if (m_key == MODIFIERKEY_RIGHT_ALT) {
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mod_alt_r = m_key;
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}
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else if (m_key == MODIFIERKEY_GUI) {
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mod_gui = m_key;
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}
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}
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//
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// Function to load 0 into the appropriate mod variable
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void clear_mod(int m_key) {
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if (m_key == MODIFIERKEY_LEFT_SHIFT) {
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mod_shift_l = 0;
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}
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else if (m_key == MODIFIERKEY_RIGHT_SHIFT) {
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mod_shift_r = 0;
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}
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else if (m_key == MODIFIERKEY_LEFT_CTRL) {
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mod_ctrl_l = 0;
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}
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else if (m_key == MODIFIERKEY_RIGHT_CTRL) {
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mod_ctrl_r = 0;
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}
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else if (m_key == MODIFIERKEY_LEFT_ALT) {
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mod_alt_l = 0;
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}
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else if (m_key == MODIFIERKEY_RIGHT_ALT) {
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mod_alt_r = 0;
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}
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else if (m_key == MODIFIERKEY_GUI) {
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mod_gui = 0;
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}
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}
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//
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// Function to send the modifier keys over usb
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void send_mod() {
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Keyboard.set_modifier(mod_shift_l | mod_shift_r | mod_ctrl_l | mod_ctrl_r | mod_alt_l | mod_alt_r | mod_gui);
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Keyboard.send_now();
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}
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//
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// Function to send the normal keys in the 6 slots over usb
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void send_normals() {
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Keyboard.set_key1(slot1);
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Keyboard.set_key2(slot2);
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Keyboard.set_key3(slot3);
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Keyboard.set_key4(slot4);
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Keyboard.set_key5(slot5);
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Keyboard.set_key6(slot6);
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Keyboard.send_now();
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}
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//
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// Function to set a pin to high impedance (acts like open drain output)
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void go_z(int pin)
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{
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pinMode(pin, INPUT);
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digitalWrite(pin, HIGH);
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}
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//
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// Function to set a pin as an input with a pullup
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void go_pu(int pin)
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{
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pinMode(pin, INPUT_PULLUP);
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digitalWrite(pin, HIGH);
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}
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//
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// Function to send a pin to a logic low
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void go_0(int pin)
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{
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pinMode(pin, OUTPUT);
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digitalWrite(pin, LOW);
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}
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//
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// Function to send a pin to a logic high
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void go_1(int pin)
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{
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pinMode(pin, OUTPUT);
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digitalWrite(pin, HIGH);
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}
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//
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//----------------------------------Setup-------------------------------------------
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void setup() {
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// Backlight initial state is off
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pinMode(blpin, OUTPUT);
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analogWriteFrequency(blpin, 400); // sets blpin to 400Hz PWM frequency
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analogWrite(blpin, 0); // off
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for (int a = 0; a < cols_max; a++) { // loop thru all column pins
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go_pu(Col_IO[a]); // set each column pin as an input with a pullup
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}
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//
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for (int b = 0; b < rows_max; b++) { // loop thru all row pins
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go_z(Row_IO[b]); // set each row pin as a floating output
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}
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}
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//
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boolean Fn_pressed = HIGH; // Initialize Fn key to HIGH = "not pressed"
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// extern volatile uint8_t keyboard_leds; // 8 bits sent from Pi to Teensy that give keyboard LED status. Caps lock is bit D1.
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//
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//---------------------------------Main Loop---------------------------------------------
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//
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void loop() {
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// Scan keyboard matrix with an outer loop that drives each row low and an inner loop that reads every column (with pull ups).
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// The routine looks at each key's present state (by reading the column input pin) and also the previous state from the last scan
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// that was 30msec ago. The status of a key that was just pressed or just released is sent over USB and the state is saved in the old_key matrix.
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// The keyboard keys will read as logic low if they are pressed (negative logic).
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// The old_key matrix also uses negative logic (low=pressed).
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//
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for (int x = 0; x < rows_max; x++) { // loop thru the rows
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go_0(Row_IO[x]); // Activate Row (send it low)
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delayMicroseconds(10); // give the row time to go low and settle out
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for (int y = 0; y < cols_max; y++) { // loop thru the columns
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// **********Modifier keys including the Fn special case
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if (modifier[x][y] != 0) { // check if modifier key exists at this location in the array (a non-zero value)
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if (!digitalRead(Col_IO[y]) && (old_key[x][y])) { // Read column to see if key is low (pressed) and was previously not pressed
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if (modifier[x][y] != MODIFIERKEY_FN) { // Exclude Fn modifier key
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load_mod(modifier[x][y]); // function reads which modifier key is pressed and loads it into the appropriate mod_... variable
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send_mod(); // function sends the state of all modifier keys over usb including the one that just got pressed
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old_key[x][y] = LOW; // Save state of key as "pressed"
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}
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else {
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Fn_pressed = LOW; // Fn status variable is active low
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old_key[x][y] = LOW; // old_key state is "pressed" (active low)
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}
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}
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else if (digitalRead(Col_IO[y]) && (!old_key[x][y])) { //check if key is not pressed and was previously pressed
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if (modifier[x][y] != MODIFIERKEY_FN) { // Exclude Fn modifier key
|
||||
clear_mod(modifier[x][y]); // function reads which modifier key was released and loads 0 into the appropriate mod_... variable
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send_mod(); // function sends all mod's over usb including the one that just released
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old_key[x][y] = HIGH; // Save state of key as "not pressed"
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}
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else {
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Fn_pressed = HIGH; // Fn is no longer active
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old_key[x][y] = HIGH; // old_key state is "not pressed"
|
||||
}
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}
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}
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||||
// ***********end of modifier section
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//
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// ***********Normal keys and media keys in this section
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else if ((normal[x][y] != 0) || (media[x][y] != 0)) { // check if normal or media key exists at this location in the array
|
||||
if (!digitalRead(Col_IO[y]) && (old_key[x][y]) && (!slots_full)) { // check if key is pressed and was not previously pressed and slots not full
|
||||
old_key[x][y] = LOW; // Save state of key as "pressed"
|
||||
if (Fn_pressed) { // Fn_pressed is active low so it is not pressed and normal key needs to be sent
|
||||
// **** SPECIAL for < and > which are not supported ****
|
||||
// If the < key is pressed and also one between left or right shift is pressed
|
||||
if(normal[x][y] == KEY_NON_US_100 && (mod_shift_l == MODIFIERKEY_LEFT_SHIFT || mod_shift_r == MODIFIERKEY_RIGHT_SHIFT)) {
|
||||
Keyboard.press('>'); // > literal is sent using keyboard press function
|
||||
delay(5); // delay 5 milliseconds before releasing to make sure it gets sent over USB
|
||||
Keyboard.release('>'); // send key release
|
||||
}
|
||||
// If only < is pressed
|
||||
else if (normal[x][y] == KEY_NON_US_100) {
|
||||
Keyboard.press('<'); // < literal is sent using keyboard press function
|
||||
delay(5); // delay 5 milliseconds before releasing to make sure it gets sent over USB
|
||||
Keyboard.release('<'); // send key release
|
||||
}
|
||||
// All the other normal keys
|
||||
else {
|
||||
load_slot(normal[x][y]); //update first available slot with normal key name
|
||||
send_normals(); // send all slots over USB including the key that just got pressed
|
||||
}
|
||||
}
|
||||
else if (media[x][y] != 0) { // Fn is pressed so send media if a key exists in the matrix
|
||||
if(media[x][y] != KEY_SPACE) {
|
||||
Keyboard.press(media[x][y]); // media key is sent using keyboard press function per PJRC
|
||||
delay(5); // delay 5 milliseconds before releasing to make sure it gets sent over USB
|
||||
Keyboard.release(media[x][y]); // send media key release
|
||||
}
|
||||
else { // Fn+Space are pressed, set the backlight
|
||||
switch(blight) {
|
||||
case 0: // backlight off, turn on
|
||||
analogWrite(blpin, 250); // sets blpin to a PWM duty cycle of 250/256=97%
|
||||
blight = 1; // update the blight state
|
||||
break;
|
||||
case 1: // backlight on, turn off
|
||||
analogWrite(blpin, 0); // off
|
||||
blight = 0; // update the blight state
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
// Keyboard.press(media[x][y]); // media key is sent using keyboard press function per PJRC
|
||||
delay(5); // delay 5 milliseconds before releasing to make sure it gets sent over USB
|
||||
Keyboard.release(media[x][y]); // send media key release
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (digitalRead(Col_IO[y]) && (!old_key[x][y])) { //check if key is not pressed, but was previously pressed
|
||||
old_key[x][y] = HIGH; // Save state of key as "not pressed"
|
||||
if (Fn_pressed) { // Fn is not pressed
|
||||
clear_slot(normal[x][y]); //clear the slot that contains the normal key name
|
||||
send_normals(); // send all slots over USB including the key that was just released
|
||||
}
|
||||
}
|
||||
}
|
||||
// **************end of normal and media key section
|
||||
}
|
||||
go_z(Row_IO[x]); // De-activate Row (send it to hi-z)
|
||||
}
|
||||
//
|
||||
// **********keyboard scan complete
|
||||
delay(25); // The overall keyboard scanning rate is about 30ms
|
||||
}
|
BIN
Example_Keyboards/Lenovo_Y480_LC/y480_matrix.xlsx
Normal file
BIN
Example_Keyboards/Lenovo_Y480_LC/y480_matrix.xlsx
Normal file
Binary file not shown.
Loading…
Reference in a new issue