116 lines
4.5 KiB
C
116 lines
4.5 KiB
C
|
///////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Copyright (c) 2012, Industrial Light & Magic, a division of Lucas
|
||
|
// Digital Ltd. LLC
|
||
|
//
|
||
|
// All rights reserved.
|
||
|
//
|
||
|
// Redistribution and use in source and binary forms, with or without
|
||
|
// modification, are permitted provided that the following conditions are
|
||
|
// met:
|
||
|
// * Redistributions of source code must retain the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer.
|
||
|
// * Redistributions in binary form must reproduce the above
|
||
|
// copyright notice, this list of conditions and the following disclaimer
|
||
|
// in the documentation and/or other materials provided with the
|
||
|
// distribution.
|
||
|
// * Neither the name of Industrial Light & Magic nor the names of
|
||
|
// its contributors may be used to endorse or promote products derived
|
||
|
// from this software without specific prior written permission.
|
||
|
//
|
||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
//
|
||
|
///////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef INCLUDED_IMFNAMESPACE_H
|
||
|
#define INCLUDED_IMFNAMESPACE_H
|
||
|
|
||
|
//
|
||
|
// The purpose of this file is to have all of the Imath symbols defined within
|
||
|
// the OPENEXR_IMF_INTERNAL_NAMESPACE namespace rather than the standard Imath
|
||
|
// namespace. Those symbols are made available to client code through the
|
||
|
// OPENEXR_IMF_NAMESPACE in addition to the OPENEXR_IMF_INTERNAL_NAMESPACE.
|
||
|
//
|
||
|
// To ensure source code compatibility, the OPENEXR_IMF_NAMESPACE defaults to
|
||
|
// Imath and then "using namespace OPENEXR_IMF_INTERNAL_NAMESPACE;" brings all
|
||
|
// of the declarations from the OPENEXR_IMF_INTERNAL_NAMESPACE into the
|
||
|
// OPENEXR_IMF_NAMESPACE.
|
||
|
// This means that client code can continue to use syntax like
|
||
|
// Imf::Header, but at link time it will resolve to a
|
||
|
// mangled symbol based on the OPENEXR_IMF_INTERNAL_NAMESPACE.
|
||
|
//
|
||
|
// As an example, if one needed to build against a newer version of Imath and
|
||
|
// have it run alongside an older version in the same application, it is now
|
||
|
// possible to use an internal namespace to prevent collisions between the
|
||
|
// older versions of Imath symbols and the newer ones. To do this, the
|
||
|
// following could be defined at build time:
|
||
|
//
|
||
|
// OPENEXR_IMF_INTERNAL_NAMESPACE = Imf_v2
|
||
|
//
|
||
|
// This means that declarations inside Imath headers look like this (after
|
||
|
// the preprocessor has done its work):
|
||
|
//
|
||
|
// namespace Imf_v2 {
|
||
|
// ...
|
||
|
// class declarations
|
||
|
// ...
|
||
|
// }
|
||
|
//
|
||
|
// namespace Imf {
|
||
|
// using namespace IMF_NAMESPACE_v2;
|
||
|
// }
|
||
|
//
|
||
|
|
||
|
//
|
||
|
// Open Source version of this file pulls in the OpenEXRConfig.h file
|
||
|
// for the configure time options.
|
||
|
//
|
||
|
#include "OpenEXRConfig.h"
|
||
|
|
||
|
|
||
|
#ifndef OPENEXR_IMF_NAMESPACE
|
||
|
#define OPENEXR_IMF_NAMESPACE Imf
|
||
|
#endif
|
||
|
|
||
|
#ifndef OPENEXR_IMF_INTERNAL_NAMESPACE
|
||
|
#define OPENEXR_IMF_INTERNAL_NAMESPACE OPENEXR_IMF_NAMESPACE
|
||
|
#endif
|
||
|
|
||
|
//
|
||
|
// We need to be sure that we import the internal namespace into the public one.
|
||
|
// To do this, we use the small bit of code below which initially defines
|
||
|
// OPENEXR_IMF_INTERNAL_NAMESPACE (so it can be referenced) and then defines
|
||
|
// OPENEXR_IMF_NAMESPACE and pulls the internal symbols into the public
|
||
|
// namespace.
|
||
|
//
|
||
|
|
||
|
namespace OPENEXR_IMF_INTERNAL_NAMESPACE {}
|
||
|
namespace OPENEXR_IMF_NAMESPACE {
|
||
|
using namespace OPENEXR_IMF_INTERNAL_NAMESPACE;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// There are identical pairs of HEADER/SOURCE ENTER/EXIT macros so that
|
||
|
// future extension to the namespace mechanism is possible without changing
|
||
|
// project source code.
|
||
|
//
|
||
|
|
||
|
#define OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER namespace OPENEXR_IMF_INTERNAL_NAMESPACE {
|
||
|
#define OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT }
|
||
|
|
||
|
#define OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_ENTER namespace OPENEXR_IMF_INTERNAL_NAMESPACE {
|
||
|
#define OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_EXIT }
|
||
|
|
||
|
|
||
|
#endif /* INCLUDED_IMFNAMESPACE_H */
|