37 lines
1.1 KiB
C
37 lines
1.1 KiB
C
|
#pragma once
|
|||
|
|
|||
|
#include "DirectXHelper.h"
|
|||
|
|
|||
|
// Helper class that initializes DirectX APIs for 3D rendering.
|
|||
|
ref class Direct3DBase abstract
|
|||
|
{
|
|||
|
internal:
|
|||
|
Direct3DBase();
|
|||
|
|
|||
|
public:
|
|||
|
virtual void Initialize();
|
|||
|
virtual void CreateDeviceResources();
|
|||
|
virtual void CreateWindowSizeDependentResources();
|
|||
|
virtual void UpdateForRenderResolutionChange(float width, float height);
|
|||
|
virtual void UpdateForWindowSizeChange(float width, float height);
|
|||
|
virtual void Render() = 0;
|
|||
|
|
|||
|
internal:
|
|||
|
virtual ID3D11Texture2D* GetTexture()
|
|||
|
{
|
|||
|
return m_renderTarget.Get();
|
|||
|
}
|
|||
|
|
|||
|
protected private:
|
|||
|
// Direct3D Objects.
|
|||
|
Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice;
|
|||
|
Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;
|
|||
|
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_renderTarget;
|
|||
|
Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView;
|
|||
|
Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;
|
|||
|
|
|||
|
// Cached renderer properties.
|
|||
|
D3D_FEATURE_LEVEL m_featureLevel;
|
|||
|
Windows::Foundation::Size m_renderTargetSize;
|
|||
|
Windows::Foundation::Rect m_windowBounds;
|
|||
|
};
|