# Perspective-n-Point (PnP) pose computation {#calib3d_solvePnP} ## Pose computation overview The pose computation problem @cite Marchand16 consists in solving for the rotation and translation that minimizes the reprojection error from 3D-2D point correspondences. The `solvePnP` and related functions estimate the object pose given a set of object points, their corresponding image projections, as well as the camera intrinsic matrix and the distortion coefficients, see the figure below (more precisely, the X-axis of the camera frame is pointing to the right, the Y-axis downward and the Z-axis forward). ![](pnp.jpg) Points expressed in the world frame \f$ \bf{X}_w \f$ are projected into the image plane \f$ \left[ u, v \right] \f$ using the perspective projection model \f$ \Pi \f$ and the camera intrinsic parameters matrix \f$ \bf{A} \f$ (also denoted \f$ \bf{K} \f$ in the literature): \f[ \begin{align*} \begin{bmatrix} u \\ v \\ 1 \end{bmatrix} &= \bf{A} \hspace{0.1em} \Pi \hspace{0.2em} ^{c}\bf{T}_w \begin{bmatrix} X_{w} \\ Y_{w} \\ Z_{w} \\ 1 \end{bmatrix} \\ \begin{bmatrix} u \\ v \\ 1 \end{bmatrix} &= \begin{bmatrix} f_x & 0 & c_x \\ 0 & f_y & c_y \\ 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} 1 & 0 & 0 & 0 \\ 0 & 1 & 0 & 0 \\ 0 & 0 & 1 & 0 \end{bmatrix} \begin{bmatrix} r_{11} & r_{12} & r_{13} & t_x \\ r_{21} & r_{22} & r_{23} & t_y \\ r_{31} & r_{32} & r_{33} & t_z \\ 0 & 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} X_{w} \\ Y_{w} \\ Z_{w} \\ 1 \end{bmatrix} \end{align*} \f] The estimated pose is thus the rotation (`rvec`) and the translation (`tvec`) vectors that allow transforming a 3D point expressed in the world frame into the camera frame: \f[ \begin{align*} \begin{bmatrix} X_c \\ Y_c \\ Z_c \\ 1 \end{bmatrix} &= \hspace{0.2em} ^{c}\bf{T}_w \begin{bmatrix} X_{w} \\ Y_{w} \\ Z_{w} \\ 1 \end{bmatrix} \\ \begin{bmatrix} X_c \\ Y_c \\ Z_c \\ 1 \end{bmatrix} &= \begin{bmatrix} r_{11} & r_{12} & r_{13} & t_x \\ r_{21} & r_{22} & r_{23} & t_y \\ r_{31} & r_{32} & r_{33} & t_z \\ 0 & 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} X_{w} \\ Y_{w} \\ Z_{w} \\ 1 \end{bmatrix} \end{align*} \f] ## Pose computation methods @anchor calib3d_solvePnP_flags Refer to the cv::SolvePnPMethod enum documentation for the list of possible values. Some details about each method are described below: - cv::SOLVEPNP_ITERATIVE Iterative method is based on a Levenberg-Marquardt optimization. In this case the function finds such a pose that minimizes reprojection error, that is the sum of squared distances between the observed projections "imagePoints" and the projected (using cv::projectPoints ) "objectPoints". Initial solution for non-planar "objectPoints" needs at least 6 points and uses the DLT algorithm. Initial solution for planar "objectPoints" needs at least 4 points and uses pose from homography decomposition. - cv::SOLVEPNP_P3P Method is based on the paper of X.S. Gao, X.-R. Hou, J. Tang, H.-F. Chang "Complete Solution Classification for the Perspective-Three-Point Problem" (@cite gao2003complete). In this case the function requires exactly four object and image points. - cv::SOLVEPNP_AP3P Method is based on the paper of T. Ke, S. Roumeliotis "An Efficient Algebraic Solution to the Perspective-Three-Point Problem" (@cite Ke17). In this case the function requires exactly four object and image points. - cv::SOLVEPNP_EPNP Method has been introduced by F. Moreno-Noguer, V. Lepetit and P. Fua in the paper "EPnP: Efficient Perspective-n-Point Camera Pose Estimation" (@cite lepetit2009epnp). - cv::SOLVEPNP_DLS **Broken implementation. Using this flag will fallback to EPnP.** \n Method is based on the paper of J. Hesch and S. Roumeliotis. "A Direct Least-Squares (DLS) Method for PnP" (@cite hesch2011direct). - cv::SOLVEPNP_UPNP **Broken implementation. Using this flag will fallback to EPnP.** \n Method is based on the paper of A. Penate-Sanchez, J. Andrade-Cetto, F. Moreno-Noguer. "Exhaustive Linearization for Robust Camera Pose and Focal Length Estimation" (@cite penate2013exhaustive). In this case the function also estimates the parameters \f$f_x\f$ and \f$f_y\f$ assuming that both have the same value. Then the cameraMatrix is updated with the estimated focal length. - cv::SOLVEPNP_IPPE Method is based on the paper of T. Collins and A. Bartoli. "Infinitesimal Plane-Based Pose Estimation" (@cite Collins14). This method requires coplanar object points. - cv::SOLVEPNP_IPPE_SQUARE Method is based on the paper of Toby Collins and Adrien Bartoli. "Infinitesimal Plane-Based Pose Estimation" (@cite Collins14). This method is suitable for marker pose estimation. It requires 4 coplanar object points defined in the following order: - point 0: [-squareLength / 2, squareLength / 2, 0] - point 1: [ squareLength / 2, squareLength / 2, 0] - point 2: [ squareLength / 2, -squareLength / 2, 0] - point 3: [-squareLength / 2, -squareLength / 2, 0] - cv::SOLVEPNP_SQPNP Method is based on the paper "A Consistently Fast and Globally Optimal Solution to the Perspective-n-Point Problem" by G. Terzakis and M.Lourakis (@cite Terzakis2020SQPnP). It requires 3 or more points. ## P3P The cv::solveP3P() computes an object pose from exactly 3 3D-2D point correspondences. A P3P problem has up to 4 solutions. @note The solutions are sorted by reprojection errors (lowest to highest). ## PnP The cv::solvePnP() returns the rotation and the translation vectors that transform a 3D point expressed in the object coordinate frame to the camera coordinate frame, using different methods: - P3P methods (cv::SOLVEPNP_P3P, cv::SOLVEPNP_AP3P): need 4 input points to return a unique solution. - cv::SOLVEPNP_IPPE Input points must be >= 4 and object points must be coplanar. - cv::SOLVEPNP_IPPE_SQUARE Special case suitable for marker pose estimation. Number of input points must be 4. Object points must be defined in the following order: - point 0: [-squareLength / 2, squareLength / 2, 0] - point 1: [ squareLength / 2, squareLength / 2, 0] - point 2: [ squareLength / 2, -squareLength / 2, 0] - point 3: [-squareLength / 2, -squareLength / 2, 0] - for all the other flags, number of input points must be >= 4 and object points can be in any configuration. ## Generic PnP The cv::solvePnPGeneric() allows retrieving all the possible solutions. Currently, only cv::SOLVEPNP_P3P, cv::SOLVEPNP_AP3P, cv::SOLVEPNP_IPPE, cv::SOLVEPNP_IPPE_SQUARE, cv::SOLVEPNP_SQPNP can return multiple solutions. ## RANSAC PnP The cv::solvePnPRansac() computes the object pose wrt. the camera frame using a RANSAC scheme to deal with outliers. More information can be found in @cite Zuliani2014RANSACFD ## Pose refinement Pose refinement consists in estimating the rotation and translation that minimizes the reprojection error using a non-linear minimization method and starting from an initial estimate of the solution. OpenCV proposes cv::solvePnPRefineLM() and cv::solvePnPRefineVVS() for this problem. cv::solvePnPRefineLM() uses a non-linear Levenberg-Marquardt minimization scheme @cite Madsen04 @cite Eade13 and the current implementation computes the rotation update as a perturbation and not on SO(3). cv::solvePnPRefineVVS() uses a Gauss-Newton non-linear minimization scheme @cite Marchand16 and with an update of the rotation part computed using the exponential map. @note at least three 3D-2D point correspondences are necessary.