cameracv/libs/opencv/3rdparty/openjpeg/openjp2/opj_clock.c
2023-05-18 21:39:43 +03:00

67 lines
2.7 KiB
C

/*
* The copyright in this software is being made available under the 2-clauses
* BSD License, included below. This software may be subject to other third
* party and contributor rights, including patent rights, and no such rights
* are granted under this license.
*
* Copyright (c) 2005, Herve Drolon, FreeImage Team
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS `AS IS'
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "opj_includes.h"
#ifdef _WIN32
#include <windows.h>
#else
#include <sys/time.h>
#include <sys/resource.h>
#include <sys/times.h>
#endif /* _WIN32 */
OPJ_FLOAT64 opj_clock(void)
{
#ifdef _WIN32
/* _WIN32: use QueryPerformance (very accurate) */
LARGE_INTEGER freq, t ;
/* freq is the clock speed of the CPU */
QueryPerformanceFrequency(&freq) ;
/* cout << "freq = " << ((double) freq.QuadPart) << endl; */
/* t is the high resolution performance counter (see MSDN) */
QueryPerformanceCounter(& t) ;
return ((OPJ_FLOAT64) t.QuadPart / (OPJ_FLOAT64) freq.QuadPart) ;
#else
/* Unix or Linux: use resource usage */
struct rusage t;
OPJ_FLOAT64 procTime;
/* (1) Get the rusage data structure at this moment (man getrusage) */
getrusage(0, &t);
/* (2) What is the elapsed time ? - CPU time = User time + System time */
/* (2a) Get the seconds */
procTime = (OPJ_FLOAT64)(t.ru_utime.tv_sec + t.ru_stime.tv_sec);
/* (2b) More precisely! Get the microseconds part ! */
return (procTime + (OPJ_FLOAT64)(t.ru_utime.tv_usec + t.ru_stime.tv_usec) *
1e-6) ;
#endif
}