cameracv/libs/opencv/modules/videoio/src/cap_winrt_bridge.cpp
2023-05-18 21:39:43 +03:00

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4.4 KiB
C++

// videoio to XAML bridge for OpenCV
// Copyright (c) Microsoft Open Technologies, Inc.
// All rights reserved.
//
// (3 - clause BSD License)
//
// Redistribution and use in source and binary forms, with or without modification, are permitted provided that
// the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the
// following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the
// following disclaimer in the documentation and/or other materials provided with the distribution.
// 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or
// promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
// PARTICULAR PURPOSE ARE DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES(INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT(INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include "opencv2\videoio\cap_winrt.hpp"
#include "cap_winrt_capture.hpp"
#include "cap_winrt_bridge.hpp"
#include "cap_winrt_video.hpp"
using namespace Windows::Foundation;
using namespace Windows::Media::Capture;
using namespace Windows::Media::MediaProperties;
using namespace Windows::Devices::Enumeration;
using namespace Windows::UI::Xaml::Media::Imaging;
using namespace Microsoft::WRL;
using namespace Platform;
using namespace ::Concurrency;
using namespace ::std;
/***************************** VideoioBridge class ******************************/
// non-blocking
void VideoioBridge::requestForUIthreadAsync(int action)
{
reporter.report(action);
}
VideoioBridge& VideoioBridge::getInstance()
{
static VideoioBridge instance;
return instance;
}
void VideoioBridge::swapInputBuffers()
{
// TODO: already locked, check validity
// lock_guard<mutex> lock(inputBufferMutex);
swap(backInputPtr, frontInputPtr);
//if (currentFrame != frameCounter)
//{
// currentFrame = frameCounter;
// swap(backInputPtr, frontInputPtr);
//}
}
void VideoioBridge::swapOutputBuffers()
{
lock_guard<mutex> lock(outputBufferMutex);
swap(frontOutputBuffer, backOutputBuffer);
}
void VideoioBridge::allocateOutputBuffers()
{
frontOutputBuffer = ref new WriteableBitmap(width, height);
backOutputBuffer = ref new WriteableBitmap(width, height);
}
// performed on UI thread
void VideoioBridge::allocateBuffers(int width, int height)
{
// allocate input Mats (bgra8 = CV_8UC4, RGB24 = CV_8UC3)
frontInputMat.create(height, width, CV_8UC3);
backInputMat.create(height, width, CV_8UC3);
frontInputPtr = frontInputMat.ptr(0);
backInputPtr = backInputMat.ptr(0);
allocateOutputBuffers();
}
// performed on UI thread
bool VideoioBridge::openCamera()
{
// buffers must alloc'd on UI thread
allocateBuffers(width, height);
// nb. video capture device init must be done on UI thread;
if (!Video::getInstance().isStarted())
{
Video::getInstance().initGrabber(deviceIndex, width, height);
return true;
}
return false;
}
// nb on UI thread
void VideoioBridge::updateFrameContainer()
{
// copy output Mat to WBM
Video::getInstance().CopyOutput();
// set XAML image element with image WBM
cvImage->Source = backOutputBuffer;
}
void VideoioBridge::imshow()
{
swapOutputBuffers();
requestForUIthreadAsync(cv::UPDATE_IMAGE_ELEMENT);
}
int VideoioBridge::getDeviceIndex()
{
return deviceIndex;
}
void VideoioBridge::setDeviceIndex(int index)
{
deviceIndex = index;
}
int VideoioBridge::getWidth()
{
return width;
}
int VideoioBridge::getHeight()
{
return height;
}
void VideoioBridge::setWidth(int _width)
{
width = _width;
}
void VideoioBridge::setHeight(int _height)
{
height = _height;
}
// end