Use QSoundEffect for notification sounds
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parent
4d58c55041
commit
ff50092d84
3 changed files with 25 additions and 12 deletions
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@ -2,7 +2,7 @@ TARGET = harbour-batterybuddy-daemon
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CONFIG = sailfishapp qt console c++11 sailfish_build
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QT = core network dbus
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QT = core network dbus multimedia
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PKGCONFIG += nemonotifications-qt5
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@ -21,6 +21,8 @@ MyNotification::MyNotification(QObject* parent) : QObject(parent)
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{
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notification.setAppName("Battery Buddy");
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notification.setAppIcon("harbour-batterybuddy");
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playSound = false;
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connect(&sound, SIGNAL(loadedChanged()), &sound, SLOT(play()));
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}
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MyNotification::~MyNotification()
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@ -33,13 +35,15 @@ void MyNotification::send(QString title, QString body, QString soundFile)
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title = title.replace("\"", "\\\"");
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body = body.replace("\"", "\\\"");
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QStringList args;
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QProcess aplay;
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if(!soundFile.isEmpty()) {
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QStringList aplayArgs;
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aplayArgs << soundFile;
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aplay.start("paplay", aplayArgs);
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playSound = true;
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if(sound.source() != QUrl::fromLocalFile(soundFile)) {
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// Signalled to play()
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sound.setSource(QUrl::fromLocalFile(soundFile));
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}
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else if (playSound){
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// Must manually trigger play()
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sound.play();
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playSound = false;
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}
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notification.setSummary(title);
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@ -48,10 +52,6 @@ void MyNotification::send(QString title, QString body, QString soundFile)
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notification.setPreviewBody(body);
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notification.publish();
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// Playing the sound may take a while, so let's do this as late as possible.
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// Shouldn't matter though, because the minimum delay is 1:00
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// and the sound plays for a few seconds.
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aplay.waitForFinished();
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return;
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}
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@ -60,3 +60,10 @@ void MyNotification::close()
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notification.close();
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return;
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}
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void MyNotification::soundLoadedChanged() {
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if(playSound && sound.status() == QSoundEffect::Ready) {
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sound.play();
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playSound = false;
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}
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}
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@ -21,6 +21,7 @@
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#include <QObject>
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#include <QProcess>
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#include <QTimer>
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#include <QSoundEffect>
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#include <nemonotifications-qt5/notification.h>
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#include <QDebug>
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@ -39,6 +40,11 @@ public slots:
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private:
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QString noteID = "1";
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Notification notification;
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QSoundEffect sound;
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bool playSound;
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private slots:
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void soundLoadedChanged();
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};
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#endif // MYNOTIFICATION_H
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