89f79e2492
UI doesn't allow creating or renaming the folders yet and there's no easy way to move books between folders, but if folders are there, they will be shown and the user will be able to navigate between them. Folders can be deleted though.
217 lines
7.2 KiB
QML
217 lines
7.2 KiB
QML
/*
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Copyright (C) 2015 Jolla Ltd.
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Contact: Slava Monich <slava.monich@jolla.com>
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You may use this file under the terms of BSD license as follows:
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the Jolla Ltd nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS
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BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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THE POSSIBILITY OF SUCH DAMAGE.
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*/
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import QtQuick 2.0
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import Sailfish.Silica 1.0
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import harbour.books 1.0
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Item {
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id: root
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signal clicked()
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signal deleteRequested()
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signal deleteMe()
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opacity: deletingAll ? deleteAllOpacity : deleting ? scale : 1
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property alias name: title.text
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property alias book: cover.book
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property alias synchronous: cover.synchronous
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property alias remorseTimeout: deleteAnimation.duration
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property real margins: Theme.paddingMedium
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property real deleteAllOpacity: 1
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property bool editMode
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property bool dropped
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property bool dragged
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property bool pressed
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property bool deletingAll
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property bool deleting
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property bool copyingOut
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property bool copyingIn
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property bool scaleAnimationEnabled: true
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property bool moveAnimationEnabled: false
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readonly property bool scaling: scaleUpAnimation.running || scaleDownAnimation.running || deleteAnimation.running
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readonly property bool moving: moveAnimationX.running || moveAnimationY.running
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readonly property bool animating: scaling || moving
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property bool _deleting: deleting && !deletingAll
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readonly property real _borderRadius: Theme.paddingSmall
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readonly property color _borderColor: Theme.primaryColor
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readonly property real _borderWidth: 2
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property bool scaledDown: (editMode && !dragged && !pressed && !dropped)
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Image {
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anchors {
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margins: root.margins
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fill: parent
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}
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visible: !cover.book
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source: "images/bookshelf.svg"
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sourceSize.width: width
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sourceSize.height: height
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}
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BookCover {
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id: cover
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anchors {
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margins: root.margins
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fill: parent
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}
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borderRadius: _borderRadius
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borderWidth: book ? _borderWidth : 0
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borderColor: _borderColor
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opacity: (copyingIn || copyingOut) ? 0.1 : 1
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Behavior on opacity { FadeAnimation { } }
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BooksTitleText {
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id: title
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anchors.centerIn: parent
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width: parent.width - 2*Theme.paddingMedium
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height: parent.height - 2*Theme.paddingMedium
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visible: parent.empty
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}
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layer.enabled: root.pressed
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layer.effect: ShaderEffect { // i.e. PressEffect from Lipstick
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property variant source
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property color color: Theme.rgba(Theme.highlightBackgroundColor, 0.4)
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fragmentShader: "
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uniform sampler2D source;
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uniform highp vec4 color;
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uniform lowp float qt_Opacity;
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varying highp vec2 qt_TexCoord0;
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void main(void) {
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highp vec4 pixelColor = texture2D(source, qt_TexCoord0);
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gl_FragColor = vec4(mix(pixelColor.rgb/max(pixelColor.a, 0.00390625), color.rgb/max(color.a, 0.00390625), color.a) * pixelColor.a, pixelColor.a) * qt_Opacity;
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}"
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}
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}
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MouseArea {
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anchors {
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fill: parent
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margins: -Theme.paddingSmall
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}
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onClicked: root.clicked()
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}
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BooksDeleteButton {
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id: deleteButton
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x: cover.x + (cover.width - width)/2
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y: cover.y + cover.height - height/2
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size: 3*margins
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enabled: editMode && !pressed && !deleting && !deletingAll && !copyingIn && !copyingOut
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onClicked: root.deleteRequested()
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}
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BusyIndicator {
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id: busyIndicator
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anchors.centerIn: parent
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size: BusyIndicatorSize.Medium
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running: copyingIn || copyingOut
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}
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function withinDeleteButton(x, y) {
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return x >= deleteButton.x - deleteButton.margin &&
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x < deleteButton.x + deleteButton.width + deleteButton.margin &&
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y >= deleteButton.y - deleteButton.margin &&
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y < deleteButton.y + deleteButton.height + deleteButton.margin;
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}
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function updateScaledDown() {
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if (scaleAnimationEnabled) {
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if (scaledDown) {
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scaleUpAnimation.stop()
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scaleDownAnimation.restart()
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} else {
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scaleDownAnimation.stop()
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scaleUpAnimation.restart()
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}
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} else {
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scale = scaledDown ? scaleDownAnimation.to : scaleUpAnimation.to
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}
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}
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onScaledDownChanged: if (!_deleting) updateScaledDown()
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onScaleAnimationEnabledChanged: {
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if (!_deleting && !scaleAnimationEnabled) {
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scale = scaledDown ? scaleDownAnimation.to : scaleUpAnimation.to
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}
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}
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on_DeletingChanged: {
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if (_deleting) {
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scaleUpAnimation.stop()
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scaleDownAnimation.stop()
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deleteAnimation.start()
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} else {
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deleteAnimation.stop()
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updateScaledDown()
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}
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}
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NumberAnimation {
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id: scaleUpAnimation
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target: root
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property: "scale"
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to: 1
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duration: 250
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easing.type: Easing.InOutQuad
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}
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NumberAnimation {
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id: scaleDownAnimation
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target: root
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property: "scale"
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to: 0.9
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duration: 250
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easing.type: Easing.InOutQuad
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}
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NumberAnimation {
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id: deleteAnimation
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target: root
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property: "scale"
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to: 0
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duration: 2000
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easing.type: Easing.OutSine
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onRunningChanged: if (!running && _deleting) root.deleteMe()
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}
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NumberAnimation { id: moveAnimationX; duration: 150; easing.type: Easing.InOutQuad }
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NumberAnimation { id: moveAnimationY; duration: 150; easing.type: Easing.InOutQuad }
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Behavior on x { animation: moveAnimationX; enabled: moveAnimationEnabled }
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Behavior on y { animation: moveAnimationY; enabled: moveAnimationEnabled }
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}
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