132 lines
5 KiB
C++
132 lines
5 KiB
C++
/*
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* Copyright (C) 2015-2016 Jolla Ltd.
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* Contact: Slava Monich <slava.monich@jolla.com>
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*
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* You may use this file under the terms of the BSD license as follows:
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Nemo Mobile nor the names of its contributors
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* may be used to endorse or promote products derived from this
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* software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef BOOKS_PAINT_CONTEXT_H
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#define BOOKS_PAINT_CONTEXT_H
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#include "BooksTypes.h"
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#include "ZLColor.h"
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#include "ZLPaintContext.h"
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#include <QFont>
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#include <QSize>
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#include <QColor>
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class QPainter;
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class BooksPaintContext : public ZLPaintContext {
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public:
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BooksPaintContext(int aWidth, int aHeight);
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BooksPaintContext();
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~BooksPaintContext();
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void setWidth(int aWidth);
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void setHeight(int aHeight);
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void setSize(int aWidth, int aHeight);
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bool isEmpty() const;
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QSize size() const;
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// ZLPaintContext
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void beginPaint(QPainter* painter);
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void endPaint();
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int width() const;
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int height() const;
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void clear(ZLColor color);
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void fillFamiliesList(std::vector<std::string>& families) const;
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const std::string realFontFamilyName(std::string& fontFamily) const;
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void setFont(const std::string& family, int size, bool bold, bool italic);
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void setColor(ZLColor color, LineStyle style);
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void setFillColor(ZLColor color, FillStyle style);
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int stringWidth(const char* str, int len, bool rtl) const;
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int spaceWidth() const;
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int stringHeight() const;
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int descent() const;
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void drawString(int x, int y, const char* str, int len, bool rtl);
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void drawImage(int x, int y, const ZLImageData& image);
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void drawImage(int x, int y, const ZLImageData& image, int width, int height, ScalingType type);
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void drawLine(int x0, int y0, int x1, int y1);
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void fillRectangle(int x0, int y0, int x1, int y1);
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void drawFilledCircle(int x, int y, int r);
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void setInvertColors(bool aInvertColors);
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static ZLColor realColor(const std::string& aStyle, bool aInvertColors);
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static ZLColor realColor(quint8 aRed, quint8 aGreen, quint8 aBlue, bool aInvert);
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static ZLColor realColor(const ZLColor aColor, bool aInvert);
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ZLColor realColor(const std::string& aStyle) const;
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ZLColor realColor(quint8 aRed, quint8 aGreen, quint8 aBlue) const;
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ZLColor realColor(const ZLColor aColor) const;
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private:
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QPainter* iPainter;
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int iWidth;
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int iHeight;
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mutable int iSpaceWidth;
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int iDescent;
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bool iInvertColors;
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QFont iFont;
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};
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inline void BooksPaintContext::setWidth(int aWidth)
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{ iWidth = aWidth; }
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inline void BooksPaintContext::setHeight(int aHeight)
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{ iHeight = aHeight; }
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inline void BooksPaintContext::setSize(int aWidth, int aHeight)
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{ iWidth = aWidth; iHeight = aHeight; }
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inline bool BooksPaintContext::isEmpty() const
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{ return (iWidth <= 0 || iHeight <= 0); }
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inline QSize BooksPaintContext::size() const
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{ return QSize(iWidth, iHeight); }
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inline QColor qtColor(const ZLColor& aColor)
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{ return QColor(aColor.Red, aColor.Green, aColor.Blue); }
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inline ZLColor BooksPaintContext::realColor(const ZLColor aColor) const
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{ return realColor(aColor.Red, aColor.Green, aColor.Blue); }
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inline ZLColor BooksPaintContext::realColor(quint8 aRed, quint8 aGreen, quint8 aBlue) const
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{ return realColor(aRed, aGreen, aBlue, iInvertColors); }
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inline ZLColor BooksPaintContext::realColor(const ZLColor aColor, bool aInvert)
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{ return realColor(aColor.Red, aColor.Green, aColor.Blue, aInvert); }
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inline ZLColor BooksPaintContext::realColor(const std::string& aStyle) const
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{ return realColor(aStyle, iInvertColors); }
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inline void BooksPaintContext::setInvertColors(bool aInvertColors)
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{ iInvertColors = aInvertColors; }
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#endif /* BOOKS_PAINT_CONTEXT_H */
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