2020-09-28 23:58:11 +03:00
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/*
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2020-10-19 20:34:47 +03:00
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Copyright (C) 2020 Sebastian J. Wolf and other contributors
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2020-09-28 23:58:11 +03:00
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This file is part of Fernschreiber.
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Fernschreiber is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Fernschreiber is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Fernschreiber. If not, see <http://www.gnu.org/licenses/>.
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*/
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2020-10-31 22:49:03 +03:00
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import QtQuick 2.6
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2020-09-28 23:58:11 +03:00
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import QtGraphicalEffects 1.0
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import Sailfish.Silica 1.0
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Item {
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id: imagePreviewItem
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Reduce ChatPage.qml jit compile time
First of all: Take all measurements I mention with a grain of salt – all of them are rough and not necessarily measured more than a few times. All times were measured on an Xperia X run via SDK.
Visiting a chat page can take a long time, especially before the qml is cached by the engine.
When opening it for the first time after application launch, it sometimes takes >1000ms from onClicked (OverviewPage) to Component.OnCompleted (Chatpage).
Subsequent activations take roughly 470-480ms.
With these changes, I was able to reduce these times to ~450ms for the first, ~100ms for subsequent activations of the ChatPage on my test device.
Things changed:
- The components for displaying extra content to a message are (mostly) gone and replaced by a single Loader. This Loader does not use sourceComponent to trade the initial compilation boost for a neglegible bit of runtime penalty.
- Connections were consolidated
- I was surprised how costly the inclusion of the RemorseItem was (compiling ~75ms, initializing up to ~20ms for every delegate). So I traded a bit for a compromise. deleteMessageRemorseItem is now defined on the appWindow level, where it gets a bit mitigated by the animations at application start. Also, only one deletion at a time is now possible. We can easily revert this change, but I thought it worthwhile despite its drawbacks.
- profileThumbnailComponent is now defined directly as sourceComponent, removing the need for its id. Probably didn't do anything.
- InReplyToRow had width: parent.width, so I removed horizontalCenter. Also probably didn't change compilation time at all.
- Another compromise I was willing to take – your opinion may differ: The PickerPages took ages (~200ms) to just parse/compile inside those Components, so I replaced them with the "string notation" of pageStack.push. Drawback: The first time a picker gets activated, you'll see how slow it is. Subsequent activations aren't that bad – also for the other pickers.
2020-10-30 22:36:32 +03:00
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property ListItem messageListItem
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2020-11-17 20:18:22 +03:00
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property MessageOverlayFlickable overlayFlickable
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property var rawMessage: messageListItem ? messageListItem.myMessage : overlayFlickable.overlayMessage
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2020-12-05 00:47:03 +03:00
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property bool highlighted
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Reduce ChatPage.qml jit compile time
First of all: Take all measurements I mention with a grain of salt – all of them are rough and not necessarily measured more than a few times. All times were measured on an Xperia X run via SDK.
Visiting a chat page can take a long time, especially before the qml is cached by the engine.
When opening it for the first time after application launch, it sometimes takes >1000ms from onClicked (OverviewPage) to Component.OnCompleted (Chatpage).
Subsequent activations take roughly 470-480ms.
With these changes, I was able to reduce these times to ~450ms for the first, ~100ms for subsequent activations of the ChatPage on my test device.
Things changed:
- The components for displaying extra content to a message are (mostly) gone and replaced by a single Loader. This Loader does not use sourceComponent to trade the initial compilation boost for a neglegible bit of runtime penalty.
- Connections were consolidated
- I was surprised how costly the inclusion of the RemorseItem was (compiling ~75ms, initializing up to ~20ms for every delegate). So I traded a bit for a compromise. deleteMessageRemorseItem is now defined on the appWindow level, where it gets a bit mitigated by the animations at application start. Also, only one deletion at a time is now possible. We can easily revert this change, but I thought it worthwhile despite its drawbacks.
- profileThumbnailComponent is now defined directly as sourceComponent, removing the need for its id. Probably didn't do anything.
- InReplyToRow had width: parent.width, so I removed horizontalCenter. Also probably didn't change compilation time at all.
- Another compromise I was willing to take – your opinion may differ: The PickerPages took ages (~200ms) to just parse/compile inside those Components, so I replaced them with the "string notation" of pageStack.push. Drawback: The first time a picker gets activated, you'll see how slow it is. Subsequent activations aren't that bad – also for the other pickers.
2020-10-30 22:36:32 +03:00
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2020-11-06 01:23:37 +03:00
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property var locationData : ( rawMessage.content['@type'] === "messageLocation" ) ? rawMessage.content.location : ( ( rawMessage.content['@type'] === "messageVenue" ) ? rawMessage.content.venue.location : "" )
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Reduce ChatPage.qml jit compile time
First of all: Take all measurements I mention with a grain of salt – all of them are rough and not necessarily measured more than a few times. All times were measured on an Xperia X run via SDK.
Visiting a chat page can take a long time, especially before the qml is cached by the engine.
When opening it for the first time after application launch, it sometimes takes >1000ms from onClicked (OverviewPage) to Component.OnCompleted (Chatpage).
Subsequent activations take roughly 470-480ms.
With these changes, I was able to reduce these times to ~450ms for the first, ~100ms for subsequent activations of the ChatPage on my test device.
Things changed:
- The components for displaying extra content to a message are (mostly) gone and replaced by a single Loader. This Loader does not use sourceComponent to trade the initial compilation boost for a neglegible bit of runtime penalty.
- Connections were consolidated
- I was surprised how costly the inclusion of the RemorseItem was (compiling ~75ms, initializing up to ~20ms for every delegate). So I traded a bit for a compromise. deleteMessageRemorseItem is now defined on the appWindow level, where it gets a bit mitigated by the animations at application start. Also, only one deletion at a time is now possible. We can easily revert this change, but I thought it worthwhile despite its drawbacks.
- profileThumbnailComponent is now defined directly as sourceComponent, removing the need for its id. Probably didn't do anything.
- InReplyToRow had width: parent.width, so I removed horizontalCenter. Also probably didn't change compilation time at all.
- Another compromise I was willing to take – your opinion may differ: The PickerPages took ages (~200ms) to just parse/compile inside those Components, so I replaced them with the "string notation" of pageStack.push. Drawback: The first time a picker gets activated, you'll see how slow it is. Subsequent activations aren't that bad – also for the other pickers.
2020-10-30 22:36:32 +03:00
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2020-11-17 20:18:22 +03:00
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property string chatId: rawMessage.chat_id
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2020-11-06 01:23:37 +03:00
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property var pictureFileInformation;
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Reduce ChatPage.qml jit compile time
First of all: Take all measurements I mention with a grain of salt – all of them are rough and not necessarily measured more than a few times. All times were measured on an Xperia X run via SDK.
Visiting a chat page can take a long time, especially before the qml is cached by the engine.
When opening it for the first time after application launch, it sometimes takes >1000ms from onClicked (OverviewPage) to Component.OnCompleted (Chatpage).
Subsequent activations take roughly 470-480ms.
With these changes, I was able to reduce these times to ~450ms for the first, ~100ms for subsequent activations of the ChatPage on my test device.
Things changed:
- The components for displaying extra content to a message are (mostly) gone and replaced by a single Loader. This Loader does not use sourceComponent to trade the initial compilation boost for a neglegible bit of runtime penalty.
- Connections were consolidated
- I was surprised how costly the inclusion of the RemorseItem was (compiling ~75ms, initializing up to ~20ms for every delegate). So I traded a bit for a compromise. deleteMessageRemorseItem is now defined on the appWindow level, where it gets a bit mitigated by the animations at application start. Also, only one deletion at a time is now possible. We can easily revert this change, but I thought it worthwhile despite its drawbacks.
- profileThumbnailComponent is now defined directly as sourceComponent, removing the need for its id. Probably didn't do anything.
- InReplyToRow had width: parent.width, so I removed horizontalCenter. Also probably didn't change compilation time at all.
- Another compromise I was willing to take – your opinion may differ: The PickerPages took ages (~200ms) to just parse/compile inside those Components, so I replaced them with the "string notation" of pageStack.push. Drawback: The first time a picker gets activated, you'll see how slow it is. Subsequent activations aren't that bad – also for the other pickers.
2020-10-30 22:36:32 +03:00
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width: parent.width
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height: width / 2
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2021-01-10 04:06:41 +03:00
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property string fileExtra
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2020-09-28 23:58:11 +03:00
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Component.onCompleted: {
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updatePicture();
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}
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2020-12-04 22:22:21 +03:00
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function clicked(){
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if(!processLauncher.launchProgram('harbour-pure-maps', ["geo:"+locationData.latitude+","+locationData.longitude])) {
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imageNotification.show(qsTr("Install Pure Maps to inspect this location."));
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}
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}
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2020-09-28 23:58:11 +03:00
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function updatePicture() {
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2020-09-29 16:50:21 +03:00
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imagePreviewItem.pictureFileInformation = null;
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2020-09-28 23:58:11 +03:00
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if (locationData) {
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2021-01-10 04:06:41 +03:00
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fileExtra = "location:" + locationData.latitude + ":" + locationData.longitude + ":" + Math.round(imagePreviewItem.width) + ":" + Math.round(imagePreviewItem.height);
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tdLibWrapper.getMapThumbnailFile(chatId, locationData.latitude, locationData.longitude, Math.round(imagePreviewItem.width), Math.round(imagePreviewItem.height), fileExtra);
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2020-09-28 23:58:11 +03:00
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}
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}
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Connections {
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target: tdLibWrapper
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onFileUpdated: {
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2021-01-10 04:06:41 +03:00
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if(fileInformation["@extra"] !== imagePreviewItem.fileExtra) {
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return;
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}
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2020-09-28 23:58:11 +03:00
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if(!imagePreviewItem.pictureFileInformation) {
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imagePreviewItem.pictureFileInformation = fileInformation;
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tdLibWrapper.downloadFile(imagePreviewItem.pictureFileInformation.id);
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} else if(imagePreviewItem.pictureFileInformation && fileInformation.id === imagePreviewItem.pictureFileInformation.id) {
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imagePreviewItem.pictureFileInformation = fileInformation;
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singleImage.source = fileInformation.local.path;
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}
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}
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}
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AppNotification {
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id: imageNotification
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}
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Image {
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id: singleImage
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width: parent.width - Theme.paddingSmall
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height: parent.height - Theme.paddingSmall
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anchors.centerIn: parent
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fillMode: Image.PreserveAspectCrop
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autoTransform: true
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asynchronous: true
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visible: status === Image.Ready
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opacity: status === Image.Ready ? 1 : 0
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Behavior on opacity { NumberAnimation {} }
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2020-12-05 00:47:03 +03:00
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layer.enabled: imagePreviewItem.highlighted
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layer.effect: PressEffect { source: singleImage }
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2020-09-28 23:58:11 +03:00
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Item {
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anchors.centerIn: parent
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width: markerImage.width
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height: markerImage.height * 1.75 // 0.875 (vertical pin point) * 2
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Image {
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id: markerImage
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source: 'image://theme/icon-m-location'
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}
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DropShadow {
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anchors.fill: markerImage
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horizontalOffset: 3
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verticalOffset: 3
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radius: 8.0
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samples: 17
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color: Theme.colorScheme ? Theme.lightPrimaryColor : Theme.darkPrimaryColor
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source: markerImage
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}
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}
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}
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2020-10-26 17:15:53 +03:00
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BackgroundImage {
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2020-09-28 23:58:11 +03:00
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visible: singleImage.status !== Image.Ready
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}
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}
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