128 lines
4.3 KiB
QML
128 lines
4.3 KiB
QML
/*
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Copyright (C) 2020 Sebastian J. Wolf and other contributors
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This file is part of Fernschreiber.
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Fernschreiber is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Fernschreiber is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Fernschreiber. If not, see <http://www.gnu.org/licenses/>.
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*/
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import QtQuick 2.6
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import Sailfish.Silica 1.0
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import WerkWolf.Fernschreiber 1.0
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import "../"
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import "../../js/functions.js" as Functions
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import "../../js/twemoji.js" as Emoji
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MessageContentBase {
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id: messageContent
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height: gamePreviewItem.height
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Column {
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id: gamePreviewItem
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width: parent.width
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height: childrenRect.height
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Label {
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width: parent.width
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font.bold: true
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font.pixelSize: Theme.fontSizeSmall
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text: Emoji.emojify(rawMessage.content.game.title || "", font.pixelSize)
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truncationMode: TruncationMode.Fade
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textFormat: Text.StyledText
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wrapMode: Text.Wrap
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}
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Label {
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width: parent.width
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font.pixelSize: Theme.fontSizeExtraSmall
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text: Emoji.emojify(rawMessage.content.game.description || "", font.pixelSize)
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truncationMode: TruncationMode.Fade
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textFormat: Text.StyledText
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wrapMode: Text.Wrap
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}
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Label {
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width: parent.width
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font.pixelSize: Theme.fontSizeExtraSmall
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text: Emoji.emojify(Functions.enhanceMessageText(rawMessage.content.game.text) || "", font.pixelSize)
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truncationMode: TruncationMode.Fade
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wrapMode: Text.Wrap
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textFormat: Text.StyledText
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onLinkActivated: {
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var chatCommand = Functions.handleLink(link);
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if(chatCommand) {
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tdLibWrapper.sendTextMessage(chatInformation.id, chatCommand);
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}
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}
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}
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Item {
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width: parent.width
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height: Theme.paddingLarge
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}
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Image {
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id: thumbnail
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source: thumbnailFile.isDownloadingCompleted ? thumbnailFile.path : ""
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fillMode: Image.PreserveAspectCrop
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asynchronous: true
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visible: opacity > 0
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opacity: status === Image.Ready ? 1.0 : 0.0
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width: parent.width
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Behavior on opacity { FadeAnimation {} }
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layer.enabled: messageContent.highlighted
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layer.effect: PressEffect { source: thumbnail }
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TDLibFile {
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id: thumbnailFile
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tdlib: tdLibWrapper
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autoLoad: true
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}
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Rectangle {
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width: Theme.iconSizeMedium
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height: width
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anchors {
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top: parent.top
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topMargin: Theme.paddingSmall
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left: parent.left
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leftMargin: Theme.paddingSmall
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}
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color: Theme.rgba(Theme.overlayBackgroundColor, 0.2)
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radius: Theme.paddingSmall
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Icon {
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id: icon
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source: "image://theme/icon-m-game-controller"
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asynchronous: true
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}
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}
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}
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Component.onCompleted: {
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if (rawMessage.content.game.photo) {
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// Check first which size fits best...
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var photo
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for (var i = 0; i < rawMessage.content.game.photo.sizes.length; i++) {
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photo = rawMessage.content.game.photo.sizes[i].photo
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if (rawMessage.content.game.photo.sizes[i].width >= gamePreviewItem.width) {
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break
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}
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}
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if (photo) {
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thumbnailFile.fileInformation = photo
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}
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}
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}
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}
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}
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