harbour-fernschreiber/src/chatlistmodel.cpp

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#include "chatlistmodel.h"
#include <QListIterator>
ChatListModel::ChatListModel(TDLibWrapper *tdLibWrapper)
{
this->tdLibWrapper = tdLibWrapper;
this->deltaUpdates = false;
connect(this->tdLibWrapper, SIGNAL(newChatDiscovered(QString, QVariantMap)), this, SLOT(handleChatDiscovered(QString, QVariantMap)));
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connect(this->tdLibWrapper, SIGNAL(chatLastMessageUpdated(QString, QString, QVariantMap)), this, SLOT(handleChatLastMessageUpdated(QString, QString, QVariantMap)));
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connect(this->tdLibWrapper, SIGNAL(chatOrderUpdated(QString, QString)), this, SLOT(handleChatOrderUpdated(QString, QString)));
connect(this->tdLibWrapper, SIGNAL(chatReadInboxUpdated(QString, int)), this, SLOT(handleChatReadInboxUpdated(QString, int)));
}
ChatListModel::~ChatListModel()
{
}
int ChatListModel::rowCount(const QModelIndex &) const
{
return chatList.size();
}
QVariant ChatListModel::data(const QModelIndex &index, int role) const
{
if(index.isValid() && role == Qt::DisplayRole) {
return QVariant(chatList.value(index.row()));
}
return QVariant();
}
bool ChatListModel::insertRows(int row, int count, const QModelIndex &parent)
{
qDebug() << "[ChatListModel] Inserting at " << row << ", row count: " << count;
beginInsertRows(parent, rowCount(QModelIndex()), rowCount(QModelIndex()) + count - 1);
this->chatList.append(this->chatToBeAdded);
this->chatIndexMap.insert(this->chatToBeAdded.value("id").toString(), row);
endInsertRows();
return true;
}
void ChatListModel::enableDeltaUpdates()
{
qDebug() << "[ChatListModel] Enabling delta updates and enforcing UI redraw...";
layoutChanged();
this->deltaUpdates = true;
}
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bool compareChats(const QVariant &chat1, const QVariant &chat2)
{
QVariantMap chatMap1 = chat1.toMap();
QVariantMap chatMap2 = chat2.toMap();
// Order comes first...
if (chatMap1.value("order").toLongLong() > chatMap2.value("order").toLongLong()) {
return true;
}
// ID comes next...
if (chatMap1.value("order").toLongLong() == chatMap2.value("order").toLongLong() && chatMap1.value("id").toLongLong() > chatMap2.value("id").toLongLong()) {
return true;
} else {
return false;
}
}
void ChatListModel::handleChatDiscovered(const QString &chatId, const QVariantMap &chatInformation)
{
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this->chatListMutex.lock();
qDebug() << "[ChatListModel] Adding new chat " << chatId;
this->chatToBeAdded = chatInformation;
insertRows(rowCount(QModelIndex()), 1);
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this->chatListMutex.unlock();
}
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void ChatListModel::handleChatLastMessageUpdated(const QString &chatId, const QString &order, const QVariantMap &lastMessage)
{
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this->chatListMutex.lock();
int chatIndex = this->chatIndexMap.value(chatId).toInt();
qDebug() << "[ChatListModel] Updating last message for chat " << chatId << " at index " << chatIndex;
QVariantMap currentChat = this->chatList.value(chatIndex).toMap();
currentChat.insert("last_message", lastMessage);
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currentChat.insert("order", order);
this->chatList.replace(chatIndex, currentChat);
emit dataChanged(this->index(chatIndex), this->index(chatIndex));
this->updateChatOrder(chatIndex, currentChat);
emit chatChanged(chatId);
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this->chatListMutex.unlock();
}
void ChatListModel::handleChatOrderUpdated(const QString &chatId, const QString &order)
{
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this->chatListMutex.lock();
qDebug() << "[ChatListModel] Updating chat order because of " << chatId << " new order " << order;
int chatIndex = this->chatIndexMap.value(chatId).toInt();
QVariantMap currentChat = this->chatList.at(chatIndex).toMap();
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currentChat.insert("order", order);
this->chatList.replace(chatIndex, currentChat);
emit dataChanged(this->index(chatIndex), this->index(chatIndex));
this->updateChatOrder(chatIndex, currentChat);
emit chatChanged(chatId);
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this->chatListMutex.unlock();
}
void ChatListModel::handleChatReadInboxUpdated(const QString &chatId, const int &unreadCount)
{
this->chatListMutex.lock();
qDebug() << "[ChatListModel] Updating chat unread count for " << chatId << " unread messages " << unreadCount;
int chatIndex = this->chatIndexMap.value(chatId).toInt();
QVariantMap currentChat = this->chatList.at(chatIndex).toMap();
currentChat.insert("unread_count", unreadCount);
this->chatList.replace(chatIndex, currentChat);
emit dataChanged(this->index(chatIndex), this->index(chatIndex));
emit chatChanged(chatId);
this->chatListMutex.unlock();
}
void ChatListModel::updateChatOrder(const int &currentChatIndex, const QVariantMap &updatedChat)
{
// Finding the new position manually as information is needed by beginMoveRows()
// This seems to be the most convenient way of persisting the list position while changing the items
// Other alternative layoutChanged() after sorting resets the index position - there we would need to calculate the new position as well
// If somebody has a better solution - go for it ;)
int newChatIndex = 0;
QVariantMap previousChat;
for (int i = 0; i < this->chatList.length(); i++) {
QVariantMap otherChat = this->chatList.at(i).toMap();
if (compareChats(updatedChat, otherChat)) {
if (previousChat.value("id") == updatedChat.value("id")) {
newChatIndex = currentChatIndex;
} else {
newChatIndex = i;
}
break;
}
previousChat = otherChat;
}
if (newChatIndex != currentChatIndex) {
// The updated chat now needs to go to the position of the other chat
qDebug() << "[ChatListModel] Chat " << updatedChat.value("id").toString() << " will be moved from position " << currentChatIndex << " to " << newChatIndex;
if (deltaUpdates) {
beginMoveRows(QModelIndex(), currentChatIndex, currentChatIndex, QModelIndex(), (( newChatIndex < currentChatIndex ) ? newChatIndex : ( newChatIndex + 1 )));
}
std::sort(this->chatList.begin(), this->chatList.end(), compareChats);
this->chatIndexMap.clear();
for (int i = 0; i < this->chatList.length(); i++) {
this->chatIndexMap.insert(this->chatList.at(i).toMap().value("id").toString(), i);
}
if (deltaUpdates) {
endMoveRows();
}
}
}