import QtQuick 2.0 import Sailfish.Silica 1.0 ShaderEffect { property variant source property color color: Theme.rgba(Theme.highlightBackgroundColor, Theme.highlightBackgroundOpacity) fragmentShader: " uniform sampler2D source; uniform highp vec4 color; uniform lowp float qt_Opacity; varying highp vec2 qt_TexCoord0; void main(void) { highp vec4 pixelColor = texture2D(source, qt_TexCoord0); gl_FragColor = vec4(mix(pixelColor.rgb/max(pixelColor.a, 0.00390625), color.rgb/max(color.a, 0.00390625), color.a) * pixelColor.a, pixelColor.a) * qt_Opacity; }" }