CircleMeter: first arrow implementation with Canvas
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1 changed files with 27 additions and 5 deletions
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@ -6,7 +6,7 @@ import QtQuick 2.0
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Item {
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/// current level
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property double level: 0
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property double level: 0.5
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/// minimum level
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property double min: -1
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/// maximum level
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@ -14,19 +14,41 @@ Item {
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/// theme object
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property QtObject theme
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/// Ellipse
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Canvas {
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id: canvas
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id: ellipse
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anchors.fill: parent
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onPaint: {
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var ctx = canvas.getContext('2d');
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var ctx = getContext('2d');
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ctx.strokeStyle = theme.primaryColor
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ctx.lineWidth = 1
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ctx.beginPath()
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ctx.moveTo(0,height - 1)
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ctx.bezierCurveTo(0, 0, width * 0.5 * (1 - Math.cos(Math.PI/4)), height * Math.sin(Math.PI/4), width / 2, 0)
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ctx.bezierCurveTo(0, -height * 0.33, width - 1, -height * 0.33, width - 1, height - 1)
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//ctx.closePath()
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ctx.stroke()
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console.log("canvas done")
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console.log("ellipse done")
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}
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}
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Canvas {
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/// level arrow
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id: arrow
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anchors.fill: parent
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property double k: 0.99
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property double offset_base: 0.95
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property double angle: (level - min) / (max - min) * Math.PI - Math.PI / 2
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onPaint: {
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var ctx = getContext('2d');
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ctx.strokeStyle = theme.primaryColor
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ctx.lineWidth = 1
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ctx.beginPath()
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ctx.moveTo(width / 2, (height - 1) * offset_base)
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ctx.lineTo(width * 0.5 + width * 0.5 * k * Math.sin(angle), height * k * (1 - Math.cos(angle) + 1 - k))
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ctx.stroke()
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console.log("angle: " + angle)
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}
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}
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}
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