Update Lenovo_G550_Keyboard_Teensy_4p0.ino

"normal" matrix configured for spanish layout
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NitemareReal 2022-08-03 17:51:04 +02:00 committed by GitHub
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commit e8a6bb5425
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@ -15,6 +15,8 @@
// keys over USB. Multi-media keys are sent with keyboard press and release functions. // keys over USB. Multi-media keys are sent with keyboard press and release functions.
// Description of Teensyduino keyboard functions is at www.pjrc.com/teensy/td_keyboard.html // Description of Teensyduino keyboard functions is at www.pjrc.com/teensy/td_keyboard.html
// //
// "normal" matrix is configured FOR SPANISH LAYOUT, use Marcel's Python matrix generator program to generate matrix for your layout (language)
//
// Revision History // Revision History
// Initial Release Aug 2, 2022 // Initial Release Aug 2, 2022
// //
@ -29,61 +31,61 @@ const byte cols_max = 8; // sets the number of columns in the matrix
// //
int normal[rows_max][cols_max] = { int normal[rows_max][cols_max] = {
{0,0,0,KEY_NUM_LOCK,0,0,0,0}, {0,0,0,KEY_NUM_LOCK,0,0,0,0},
{KEY_TAB,0,KEY_Z,KEY_A,KEY_1,KEY_Q,KEY_TILDE,KEY_ESC}, {KEY_TAB,0,KEY_Z,KEY_A,KEY_1,KEY_Q,KEY_TILDE,KEY_ESC},
{KEY_Y,KEY_N,KEY_M,KEY_J,KEY_7,KEY_U,KEY_6,KEY_H}, {KEY_Y,KEY_N,KEY_M,KEY_J,KEY_7,KEY_U,KEY_6,KEY_H},
{KEY_F3,KEYPAD_PERIOD,KEY_C,KEY_D,KEY_3,KEY_E,KEY_F2,KEY_F4}, {KEY_F3,KEYPAD_PERIOD,KEY_C,KEY_D,KEY_3,KEY_E,KEY_F2,KEY_F4},
{KEY_CAPS_LOCK,KEYPAD_MINUS,KEY_X,KEY_S,KEY_2,KEY_W,KEY_F1,KEY_BACKSLASH}, {KEY_CAPS_LOCK,KEYPAD_MINUS,KEY_X,KEY_S,KEY_2,KEY_W,KEY_F1,0},
{KEY_T,KEY_B,KEY_V,KEY_F,KEY_4,KEY_R,KEY_5,KEY_G}, {KEY_T,KEY_B,KEY_V,KEY_F,KEY_4,KEY_R,KEY_5,KEY_G},
{KEY_LEFT_BRACE,KEY_SLASH,0,KEY_SEMICOLON,KEY_0,KEY_P,KEY_MINUS,KEY_QUOTE}, {KEY_LEFT_BRACE,KEY_SLASH,KEY_BACKSLASH,KEY_SEMICOLON,KEY_0,KEY_P,KEY_MINUS,KEY_QUOTE},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{KEYPAD_5,0,KEYPAD_9,KEYPAD_7,0,0,KEYPAD_4,0}, {KEYPAD_5,0,KEYPAD_9,KEYPAD_7,0,0,KEYPAD_4,0},
{KEYPAD_2,KEY_RIGHT,KEYPAD_6,KEYPAD_1,KEY_F12,KEYPAD_3,KEY_INSERT,KEYPAD_PLUS}, {KEYPAD_2,KEY_RIGHT,KEYPAD_6,KEYPAD_1,KEY_F12,KEYPAD_3,KEY_INSERT,KEYPAD_PLUS},
{0,KEY_DOWN,KEYPAD_ASTERIX,0,KEY_F11,0,KEY_DELETE,0}, {0,KEY_DOWN,KEYPAD_ASTERIX,0,KEY_F11,0,KEY_DELETE,0},
{KEYPAD_8,0,0,KEY_MENU,KEY_PAGE_DOWN,0,KEY_PAGE_UP,KEYPAD_SLASH}, {KEYPAD_8,0,0,KEY_MENU,KEY_PAGE_DOWN,0,KEY_PAGE_UP,KEYPAD_SLASH},
{KEY_BACKSPACE,KEY_SPACE,KEY_ENTER,0,KEY_F10,0,KEY_F9,KEY_F5}, {KEY_BACKSPACE,KEY_SPACE,KEY_ENTER,0,KEY_F10,0,KEY_F9,KEY_F5},
{KEYPAD_0,KEY_LEFT,0,0,0,KEYPAD_ENTER,0,KEY_UP}, {KEYPAD_0,KEY_LEFT,0,0,0,KEYPAD_ENTER,0,KEY_UP},
{KEY_RIGHT_BRACE,0,KEY_COMMA,KEY_K,KEY_8,KEY_I,KEY_EQUAL,KEY_F6}, {KEY_RIGHT_BRACE,0,KEY_COMMA,KEY_K,KEY_8,KEY_I,KEY_EQUAL,KEY_F6},
{KEY_F7,0,KEY_PERIOD,KEY_L,KEY_9,KEY_O,KEY_F8,0} {KEY_F7,0,KEY_PERIOD,KEY_L,KEY_9,KEY_O,KEY_F8,0}
}; };
// Load the modifier key matrix with key names at the correct row-column location. // Load the modifier key matrix with key names at the correct row-column location.
// A zero indicates no modifier key at that location. // A zero indicates no modifier key at that location.
int modifier[rows_max][cols_max] = { int modifier[rows_max][cols_max] = {
{MODIFIERKEY_LEFT_SHIFT,0,MODIFIERKEY_RIGHT_SHIFT,0,0,0,0,0}, {MODIFIERKEY_LEFT_SHIFT,0,MODIFIERKEY_RIGHT_SHIFT,0,0,0,0,0},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,MODIFIERKEY_RIGHT_CTRL,0,0,0,MODIFIERKEY_LEFT_CTRL,0}, {0,0,MODIFIERKEY_RIGHT_CTRL,0,0,0,MODIFIERKEY_LEFT_CTRL,0},
{0,MODIFIERKEY_RIGHT_ALT,0,0,0,0,0,MODIFIERKEY_LEFT_ALT}, {0,MODIFIERKEY_RIGHT_ALT,0,0,0,0,0,MODIFIERKEY_LEFT_ALT},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,0,0,0,MODIFIERKEY_GUI,0,0}, {0,0,0,0,0,MODIFIERKEY_GUI,0,0},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,0,MODIFIERKEY_FN,0,0,0,0}, {0,0,0,MODIFIERKEY_FN,0,0,0,0},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0} {0,0,0,0,0,0,0,0}
}; };
// Load the media key matrix with Fn key names at the correct row-column location. // Load the media key matrix with Fn key names at the correct row-column location.
// A zero indicates no media key at that location. // A zero indicates no media key at that location.
int media[rows_max][cols_max] = { int media[rows_max][cols_max] = {
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,KEY_MEDIA_VOLUME_INC,0,0,KEY_MEDIA_FAST_FORWARD,0,0,0}, {0,KEY_MEDIA_VOLUME_INC,0,0,KEY_MEDIA_FAST_FORWARD,0,0,0},
{0,0,0,0,KEY_MEDIA_REWIND,0,0,0}, {0,0,0,0,KEY_MEDIA_REWIND,0,0,0},
{0,0,0,0,KEY_END,0,KEY_HOME,0}, {0,0,0,0,KEY_END,0,KEY_HOME,0},
{0,0,0,0,KEY_MEDIA_STOP,0,KEY_MEDIA_PLAY_PAUSE,0}, {0,0,0,0,KEY_MEDIA_STOP,0,KEY_MEDIA_PLAY_PAUSE,0},
{0,KEY_MEDIA_VOLUME_DEC,0,0,0,0,0,0}, {0,KEY_MEDIA_VOLUME_DEC,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0} {0,0,0,0,0,0,0,0}
}; };
// Initialize the old_key matrix with one's. // Initialize the old_key matrix with one's.
// 1 = key not pressed, 0 = key is pressed // 1 = key not pressed, 0 = key is pressed