96 lines
4 KiB
Markdown
96 lines
4 KiB
Markdown
Video I/O with OpenCV Overview {#videoio_overview}
|
|
===================================
|
|
|
|
### See also:
|
|
- @ref videoio "Video I/O Code Reference"
|
|
- Tutorials: @ref tutorial_table_of_content_app
|
|
|
|
General Information
|
|
===================
|
|
|
|
The OpenCV @ref videoio module is a set of classes and functions to read and write video or images sequence.
|
|
|
|
Basically, the module provides the cv::VideoCapture and cv::VideoWriter classes as 2-layer interface to many video
|
|
I/O APIs used as backend.
|
|
|
|
![Video I/O with OpenCV](pics/videoio_overview.svg)
|
|
|
|
Some backends such as Direct Show (DSHOW), Microsoft Media Foundation (MSMF),
|
|
Video 4 Linux (V4L), etc... are interfaces to the video I/O library provided by the operating system.
|
|
|
|
Some others backends like OpenNI2 for Kinect, Intel Perceptual Computing SDK, GStreamer,
|
|
XIMEA Camera API, etc... are interfaces to proprietary drivers or to external library.
|
|
|
|
See the list of supported backends here: cv::VideoCaptureAPIs
|
|
|
|
@warning Some backends are experimental use them at your own risk
|
|
@note Each backend supports devices properties (cv::VideoCaptureProperties) in a different way or might not support any property at all.
|
|
|
|
|
|
Select the backend at runtime
|
|
-----------------------------
|
|
|
|
OpenCV automatically selects and uses first available backend (`apiPreference=cv::CAP_ANY`).
|
|
|
|
As advanced usage you can select the backend to use at runtime.
|
|
|
|
For example to grab from default camera using Microsoft Media Foundation (MSMF) as backend
|
|
|
|
```cpp
|
|
//declare a capture object
|
|
cv::VideoCapture cap(0, cv::CAP_MSMF);
|
|
|
|
//or specify the apiPreference with open
|
|
cap.open(0, cv::CAP_MSMF);
|
|
```
|
|
|
|
If you want to grab from a file using the Microsoft Media Foundation (MSMF) as backend:
|
|
|
|
```cpp
|
|
//declare a capture object
|
|
cv::VideoCapture cap(filename, cv::CAP_MSMF);
|
|
|
|
//or specify the apiPreference with open
|
|
cap.open(filename, cv::CAP_MSMF);
|
|
```
|
|
|
|
@sa cv::VideoCapture::open() , cv::VideoCapture::VideoCapture()
|
|
|
|
#### How to enable backends
|
|
|
|
There are two kinds of videoio backends: built-in backends and plugins which will be loaded at runtime (since OpenCV 4.1.0). Use functions cv::videoio_registry::getBackends, cv::videoio_registry::hasBackend and cv::videoio_registry::getBackendName to check actual presence of backend during runtime.
|
|
|
|
To enable built-in videoio backends:
|
|
1. Enable corresponding CMake option, e.g. `-DWITH_GSTREAMER=ON`
|
|
2. Rebuild OpenCV
|
|
|
|
To enable dynamically-loaded videoio backend (currently supported: GStreamer and FFmpeg on Linux, MediaSDK on Linux and Windows):
|
|
1. Enable backend and add it to the list of plugins: `-DWITH_GSTREAMER=ON -DVIDEOIO_PLUGIN_LIST=gstreamer` CMake options
|
|
2. Rebuild OpenCV
|
|
3. Check that `libopencv_videoio_gstreamer.so` library exists in the `lib` directory
|
|
|
|
@note Don't forget to clean CMake cache when switching between these two modes
|
|
|
|
#### Use 3rd party drivers or cameras
|
|
|
|
Many industrial cameras or some video I/O devices don't provide standard driver interfaces
|
|
for the operating system. Thus you can't use VideoCapture or VideoWriter with these devices.
|
|
|
|
To get access to their devices, manufactures provide their own C++ API and library that you have to
|
|
include and link with your OpenCV application.
|
|
|
|
It is a common case that these libraries read/write images from/to a memory buffer. If it so, it is
|
|
possible to make a `Mat` header for memory buffer (user-allocated data) and process it
|
|
in-place using OpenCV functions. See cv::Mat::Mat() for more details.
|
|
|
|
The FFmpeg library
|
|
------------------
|
|
|
|
OpenCV can use the FFmpeg library (http://ffmpeg.org/) as backend to record, convert and stream audio and video.
|
|
FFmpeg is a complete, cross-reference solution. If you enable FFmpeg while configuring OpenCV than
|
|
CMake will download and install the binaries in `OPENCV_SOURCE_CODE/3rdparty/ffmpeg/`. To use
|
|
FFmpeg at runtime, you must deploy the FFmpeg binaries with your application.
|
|
|
|
@note FFmpeg is licensed under the GNU Lesser General Public License (LGPL) version 2.1 or later.
|
|
See `OPENCV_SOURCE_CODE/3rdparty/ffmpeg/readme.txt` and http://ffmpeg.org/legal.html for details and
|
|
licensing information
|